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Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins * Shader cache version bump * Fix back color value on fragment shader * Disable IPA multiplication for fixed function attributes and back color selection
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@ -136,9 +136,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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if (nextStage != null)
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{
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_config.MergeOutputUserAttributes(
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nextStage._config.UsedInputAttributes,
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nextStage._config.UsedInputAttributesPerPatch);
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_config.MergeFromtNextStage(nextStage._config);
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}
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FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
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