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don't end render pass when not neccessary
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@@ -48,15 +48,16 @@ namespace Ryujinx.Graphics.Metal
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public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
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{
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if (_currentEncoder != null)
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if (_currentEncoder == null || _currentEncoderType != EncoderType.Render)
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{
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if (_currentEncoderType == EncoderType.Render)
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{
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return new MTLRenderCommandEncoder(_currentEncoder.Value);
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}
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BeginRenderPass();
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}
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return BeginRenderPass();
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var renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value);
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_encoderStateManager.RebindState(renderCommandEncoder);
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return renderCommandEncoder;
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}
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public MTLBlitCommandEncoder GetOrCreateBlitEncoder()
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