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Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
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@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.GAL
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void SetData(ReadOnlySpan<byte> data);
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void SetData(ReadOnlySpan<byte> data, int layer, int level);
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void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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void Release();
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}
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