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Address PR feedback
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_texturePoolCache = texturePoolCache;
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_isCompute = isCompute;
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int stages = isCompute ? 1 : Constants.TotalShaderStages;
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int stages = isCompute ? 1 : Constants.ShaderStages;
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_textureBindings = new TextureBindingInfo[stages][];
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_imageBindings = new TextureBindingInfo[stages][];
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@ -135,7 +135,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Ensures that the bindings are visible to the host GPU.
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/// This actually performs the binding using the host graphics API.
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/// Note: this actually performs the binding using the host graphics API.
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/// </summary>
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public void CommitBindings()
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{
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@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Ensures that the texture bindings are visible to the host GPU.
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/// This actually performs the binding using the host graphics API.
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/// Note: this actually performs the binding using the host graphics API.
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/// </summary>
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/// <param name="pool">The current texture pool</param>
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/// <param name="stage">The shader stage using the textures to be bound</param>
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@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Ensures that the image bindings are visible to the host GPU.
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/// This actually performs the binding using the host graphics API.
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/// Note: this actually performs the binding using the host graphics API.
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/// </summary>
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/// <param name="pool">The current texture pool</param>
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/// <param name="stage">The shader stage using the textures to be bound</param>
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