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kernel: Fix deadlock when pinning in interrupt handler (#2999)
* kernel: Fix deadlock when pinning in interrupt handler This fix a deadlock on DoDonPachi Resurrection when starting a new game * Address gdkchan's comment
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@ -761,14 +761,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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currentThread.SetUserInterruptFlag();
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currentThread.SetUserInterruptFlag();
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if (currentThread.IsSchedulable)
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{
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KernelContext.Schedulers[currentThread.CurrentCore].Schedule();
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}
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KernelContext.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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}
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else if (currentThread.IsSchedulable)
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if (currentThread.IsSchedulable)
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{
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{
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KernelContext.Schedulers[currentThread.CurrentCore].Schedule();
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KernelContext.Schedulers[currentThread.CurrentCore].Schedule();
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}
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}
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