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Reimplement limited bindless textures support
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@ -97,7 +97,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
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Target target = GetTarget(descriptor.Type);
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textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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if (descriptor.IsBindless)
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{
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textureBindings[index] = new TextureBindingInfo(target, descriptor.CbufOffset, descriptor.CbufSlot);
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}
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else
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{
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textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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}
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}
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_textureManager.SetComputeTextures(textureBindings);
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