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Reimplement limited bindless textures support
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@ -13,11 +13,11 @@ namespace Ryujinx.Graphics.Shader
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public int CbufSlot { get; }
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public int CbufOffset { get; }
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public TextureDescriptor(string name, SamplerType type, int hIndex)
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public TextureDescriptor(string name, SamplerType type, int handleIndex)
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{
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Name = name;
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Type = type;
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HandleIndex = hIndex;
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HandleIndex = handleIndex;
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IsBindless = false;
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