mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 08:21:21 -08:00
Load default config when an invalid config is found (#1008)
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬
- Write to disk immediately to decrease the chances of corruption
This commit is contained in:
parent
51f7cc1483
commit
94f93727cf
@ -227,9 +227,20 @@ namespace Ryujinx.Configuration
|
||||
/// Loads a configuration file from disk
|
||||
/// </summary>
|
||||
/// <param name="path">The path to the JSON configuration file</param>
|
||||
public static ConfigurationFileFormat Load(string path)
|
||||
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
|
||||
{
|
||||
return JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
|
||||
try
|
||||
{
|
||||
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
configurationFileFormat = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -238,7 +249,8 @@ namespace Ryujinx.Configuration
|
||||
/// <param name="path">The path to the JSON configuration file</param>
|
||||
public void SaveConfig(string path)
|
||||
{
|
||||
File.WriteAllText(path, JsonHelper.Serialize(this, true));
|
||||
using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
|
||||
JsonHelper.Serialize(fileStream, this, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -89,30 +89,32 @@ namespace Ryujinx
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
|
||||
|
||||
// Now load the configuration as the other subsystems are now registered.
|
||||
if (File.Exists(localConfigurationPath))
|
||||
{
|
||||
ConfigurationPath = localConfigurationPath;
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
ConfigurationPath = File.Exists(localConfigurationPath)
|
||||
? localConfigurationPath
|
||||
: File.Exists(appDataConfigurationPath)
|
||||
? appDataConfigurationPath
|
||||
: null;
|
||||
|
||||
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(localConfigurationPath);
|
||||
|
||||
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
|
||||
}
|
||||
else if (File.Exists(appDataConfigurationPath))
|
||||
if (ConfigurationPath == null)
|
||||
{
|
||||
// No configuration, we load the default values and save it to disk
|
||||
ConfigurationPath = appDataConfigurationPath;
|
||||
|
||||
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(appDataConfigurationPath);
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
|
||||
{
|
||||
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
// No configuration, we load the default values and save it on disk.
|
||||
ConfigurationPath = appDataConfigurationPath;
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(appDataConfigurationPath);
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
|
||||
}
|
||||
}
|
||||
|
||||
if (startFullscreenArg)
|
||||
@ -120,7 +122,7 @@ namespace Ryujinx
|
||||
ConfigurationState.Instance.Ui.StartFullscreen.Value = true;
|
||||
}
|
||||
|
||||
// Logging system informations.
|
||||
// Logging system information.
|
||||
PrintSystemInfo();
|
||||
|
||||
// Initialize Gtk.
|
||||
|
@ -157,6 +157,17 @@ namespace Ryujinx.Ui
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true;
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true;
|
||||
|
||||
_favToggle.Toggled += Fav_Toggled;
|
||||
_iconToggle.Toggled += Icon_Toggled;
|
||||
_appToggle.Toggled += App_Toggled;
|
||||
_developerToggle.Toggled += Developer_Toggled;
|
||||
_versionToggle.Toggled += Version_Toggled;
|
||||
_timePlayedToggle.Toggled += TimePlayed_Toggled;
|
||||
_lastPlayedToggle.Toggled += LastPlayed_Toggled;
|
||||
_fileExtToggle.Toggled += FileExt_Toggled;
|
||||
_fileSizeToggle.Toggled += FileSize_Toggled;
|
||||
_pathToggle.Toggled += Path_Toggled;
|
||||
|
||||
_gameTable.Model = _tableStore = new ListStore(
|
||||
typeof(bool),
|
||||
typeof(Gdk.Pixbuf),
|
||||
@ -1142,7 +1153,7 @@ namespace Ryujinx.Ui
|
||||
UpdateColumns();
|
||||
}
|
||||
|
||||
private void Title_Toggled(object sender, EventArgs args)
|
||||
private void App_Toggled(object sender, EventArgs args)
|
||||
{
|
||||
ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active;
|
||||
|
||||
|
@ -171,7 +171,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Favorite Games Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Favorite Games Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="Fav_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -181,7 +180,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Icon Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Icon Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="Icon_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -191,7 +189,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Title Name/ID Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Title Name/ID Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="Title_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -201,7 +198,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Developer Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Developer Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="Developer_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -211,7 +207,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Version Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Version Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="Version_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -221,7 +216,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Time Played Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Time Played Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="TimePlayed_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -231,7 +225,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Last Played Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Last Played Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="LastPlayed_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -241,7 +234,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable file extension column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable File Ext Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="FileExt_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -251,7 +243,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable File Size Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable File Size Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="FileSize_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
@ -261,7 +252,6 @@
|
||||
<property name="tooltip_text" translatable="yes">Enable or Disable Path Column in the game list</property>
|
||||
<property name="label" translatable="yes">Enable Path Column</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="Path_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
Loading…
Reference in New Issue
Block a user