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Avoid allocating unmanaged string per shader (#3730)
* Avoid reallocating same unmanaged string per shader * Address PR feedback * Rename to _disposed
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33e673ceb8
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@ -9,17 +9,19 @@ using System.Threading.Tasks;
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namespace Ryujinx.Graphics.Vulkan
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namespace Ryujinx.Graphics.Vulkan
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{
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{
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class Shader
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class Shader : IDisposable
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{
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{
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// The shaderc.net dependency's Options constructor and dispose are not thread safe.
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// The shaderc.net dependency's Options constructor and dispose are not thread safe.
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// Take this lock when using them.
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// Take this lock when using them.
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private static object _shaderOptionsLock = new object();
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private static object _shaderOptionsLock = new object();
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private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
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private readonly Vk _api;
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private readonly Vk _api;
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private readonly Device _device;
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private readonly Device _device;
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private readonly ShaderStageFlags _stage;
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private readonly ShaderStageFlags _stage;
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private IntPtr _entryPointName;
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private bool _disposed;
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private ShaderModule _module;
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private ShaderModule _module;
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public ShaderStageFlags StageFlags => _stage;
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public ShaderStageFlags StageFlags => _stage;
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@ -39,7 +41,6 @@ namespace Ryujinx.Graphics.Vulkan
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CompileStatus = ProgramLinkStatus.Incomplete;
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CompileStatus = ProgramLinkStatus.Incomplete;
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_stage = shaderSource.Stage.Convert();
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_stage = shaderSource.Stage.Convert();
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_entryPointName = Marshal.StringToHGlobalAnsi("main");
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CompileTask = Task.Run(() =>
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CompileTask = Task.Run(() =>
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{
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{
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@ -145,7 +146,7 @@ namespace Ryujinx.Graphics.Vulkan
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SType = StructureType.PipelineShaderStageCreateInfo,
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SType = StructureType.PipelineShaderStageCreateInfo,
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Stage = _stage,
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Stage = _stage,
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Module = _module,
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Module = _module,
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PName = (byte*)_entryPointName
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PName = (byte*)_ptrMainEntryPointName
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};
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};
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}
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}
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@ -156,11 +157,10 @@ namespace Ryujinx.Graphics.Vulkan
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public unsafe void Dispose()
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public unsafe void Dispose()
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{
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{
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if (_entryPointName != IntPtr.Zero)
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if (!_disposed)
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{
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{
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_api.DestroyShaderModule(_device, _module, null);
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_api.DestroyShaderModule(_device, _module, null);
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Marshal.FreeHGlobal(_entryPointName);
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_disposed = true;
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_entryPointName = IntPtr.Zero;
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}
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}
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}
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}
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}
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}
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