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Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy * Rewrite system clocks to be accurate * Implement IStaticService 100 & 101 * Add time:* permissions * Address comments * Realign TimePermissions definitions * Address gdk's comments * Fix after rebase
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31
Ryujinx.HLE/HOS/Services/Time/Clock/SystemClockCore.cs
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31
Ryujinx.HLE/HOS/Services/Time/Clock/SystemClockCore.cs
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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abstract class SystemClockCore
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{
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public abstract SteadyClockCore GetSteadyClockCore();
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public abstract ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context);
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public abstract ResultCode SetSystemClockContext(SystemClockContext context);
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public abstract ResultCode Flush(SystemClockContext context);
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public bool IsClockSetup(KThread thread)
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{
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ResultCode result = GetSystemClockContext(thread, out SystemClockContext context);
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if (result == ResultCode.Success)
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{
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SteadyClockCore steadyClockCore = GetSteadyClockCore();
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SteadyClockTimePoint steadyClockTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
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return steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId;
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}
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return false;
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}
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}
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}
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