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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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@ -56,10 +56,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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continue;
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}
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
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}
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else
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
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}
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}
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}
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@ -123,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
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{
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dest = OperandManager.GetOutAttributeName(operand, context.Config.Stage);
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dest = OperandManager.GetOutAttributeName(operand, context.Config);
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}
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else
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{
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