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Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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@ -61,6 +61,16 @@ namespace Ryujinx.Graphics.Shader
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return 16;
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}
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bool QueryHostSupportsFragmentShaderInterlock()
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{
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return true;
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}
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bool QueryHostSupportsFragmentShaderOrderingIntel()
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{
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return false;
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}
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bool QueryHostSupportsImageLoadFormatted()
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{
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return true;
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