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Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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@ -56,14 +56,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Cont(EmitterContext context)
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{
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InstContUnsup op = context.GetOp<InstContUnsup>();
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InstCont op = context.GetOp<InstCont>();
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context.Config.GpuAccessor.Log("Shader instruction ContUnsup is not implemented.");
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}
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public static void Cset(EmitterContext context)
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{
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InstCsetUnsup op = context.GetOp<InstCsetUnsup>();
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InstCset op = context.GetOp<InstCset>();
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context.Config.GpuAccessor.Log("Shader instruction CsetUnsup is not implemented.");
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}
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