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Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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@ -62,6 +62,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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EmitVertex,
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EndPrimitive,
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ExponentB2,
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FSIBegin,
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FSIEnd,
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FindFirstSetS32,
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FindFirstSetU32,
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Floor,
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@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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LodLevel = 1 << 5,
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Offset = 1 << 6,
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Offsets = 1 << 7,
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Coherent = 1 << 8,
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AtomicMask = 15 << 16,
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