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Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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return type switch
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{
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OperandType.Argument => VariableType.S32,
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OperandType.Attribute => VariableType.F32,
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OperandType.AttributePerPatch => VariableType.F32,
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OperandType.Constant => VariableType.S32,
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