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Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static.
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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foreach (var entry in _entries)
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{
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if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState))
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if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
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{
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program = entry;
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return true;
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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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foreach (var entry in _entries)
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{
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if (entry.SpecializationState.MatchesCompute(channel, poolState))
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if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
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{
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program = entry;
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return true;
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