Ava: Fix OpenGL on Linux again (#5216)

* ava: Fix OpenGL on Linux again

This shouldn't be working like that, but for some reason it does.

* Apply the correct fix

* gtk: Add warning messages for caught exceptions

* ava: Handle disposing the same way as GTK does

* Address review feedback
This commit is contained in:
TSRBerry 2023-06-11 18:31:22 +02:00 committed by GitHub
parent 638f3761f3
commit 9a1b74799d
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4 changed files with 43 additions and 18 deletions

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@ -40,6 +40,7 @@ using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SPB.Graphics.Exceptions;
using SPB.Graphics.Vulkan;
using System;
using System.Collections.Generic;
@ -475,11 +476,20 @@ namespace Ryujinx.Ava
_windowsMultimediaTimerResolution = null;
}
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent();
if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
{
// Try to bind the OpenGL context before calling the shutdown event.
openGlWindow.MakeCurrent(false, false);
Device.DisposeGpu();
Device.DisposeGpu();
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
// Unbind context and destroy everything.
openGlWindow.MakeCurrent(true, false);
}
else
{
Device.DisposeGpu();
}
}
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
@ -930,7 +940,7 @@ namespace Ryujinx.Ava
_gpuDoneEvent.Set();
});
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
}
public void UpdateStatus()

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@ -123,7 +123,7 @@ namespace Ryujinx.Ava.UI.Renderer
}
else
{
X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow;
}
WindowHandle = X11Window.WindowHandle.RawHandle;

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@ -1,9 +1,11 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Ui.Common.Configuration;
using SPB.Graphics;
using SPB.Graphics.Exceptions;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.WGL;
@ -18,8 +20,6 @@ namespace Ryujinx.Ava.UI.Renderer
public OpenGLContextBase Context { get; set; }
public EmbeddedWindowOpenGL() { }
protected override void OnWindowDestroying()
{
Context.Dispose();
@ -62,14 +62,21 @@ namespace Ryujinx.Ava.UI.Renderer
Context.MakeCurrent(null);
}
public void MakeCurrent()
public void MakeCurrent(bool unbind = false, bool shouldThrow = true)
{
Context?.MakeCurrent(_window);
}
try
{
Context?.MakeCurrent(!unbind ? _window : null);
}
catch (ContextException e)
{
if (shouldThrow)
{
throw;
}
public void MakeCurrent(NativeWindowBase window)
{
Context?.MakeCurrent(window);
Logger.Warning?.Print(LogClass.Ui, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}");
}
}
public void SwapBuffers()

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@ -1,8 +1,10 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Input.HLE;
using SPB.Graphics;
using SPB.Graphics.Exceptions;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.GLX;
@ -112,22 +114,28 @@ namespace Ryujinx.Ui
protected override void Dispose(bool disposing)
{
// Try to bind the OpenGL context before calling the shutdown event
// Try to bind the OpenGL context before calling the shutdown event.
try
{
_openGLContext?.MakeCurrent(_nativeWindow);
}
catch (Exception) { }
catch (ContextException e)
{
Logger.Warning?.Print(LogClass.Ui, $"Failed to bind OpenGL context: {e}");
}
Device?.DisposeGpu();
NpadManager.Dispose();
// Unbind context and destroy everything
// Unbind context and destroy everything.
try
{
_openGLContext?.MakeCurrent(null);
}
catch (Exception) { }
catch (ContextException e)
{
Logger.Warning?.Print(LogClass.Ui, $"Failed to unbind OpenGL context: {e}");
}
_openGLContext?.Dispose();
}