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Ava: Fix OpenGL on Linux again (#5216)
* ava: Fix OpenGL on Linux again This shouldn't be working like that, but for some reason it does. * Apply the correct fix * gtk: Add warning messages for caught exceptions * ava: Handle disposing the same way as GTK does * Address review feedback
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@ -40,6 +40,7 @@ using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SPB.Graphics.Exceptions;
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using SPB.Graphics.Vulkan;
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using System;
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using System.Collections.Generic;
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@ -475,11 +476,20 @@ namespace Ryujinx.Ava
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_windowsMultimediaTimerResolution = null;
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}
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent();
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if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
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{
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// Try to bind the OpenGL context before calling the shutdown event.
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openGlWindow.MakeCurrent(false, false);
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Device.DisposeGpu();
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Device.DisposeGpu();
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
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// Unbind context and destroy everything.
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openGlWindow.MakeCurrent(true, false);
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}
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else
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{
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Device.DisposeGpu();
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}
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}
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private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
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@ -930,7 +940,7 @@ namespace Ryujinx.Ava
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_gpuDoneEvent.Set();
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});
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
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}
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public void UpdateStatus()
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@ -123,7 +123,7 @@ namespace Ryujinx.Ava.UI.Renderer
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}
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else
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{
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X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
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X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow;
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}
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WindowHandle = X11Window.WindowHandle.RawHandle;
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@ -1,9 +1,11 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Ui.Common.Configuration;
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using SPB.Graphics;
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using SPB.Graphics.Exceptions;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Platform.WGL;
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@ -18,8 +20,6 @@ namespace Ryujinx.Ava.UI.Renderer
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public OpenGLContextBase Context { get; set; }
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public EmbeddedWindowOpenGL() { }
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protected override void OnWindowDestroying()
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{
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Context.Dispose();
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@ -62,14 +62,21 @@ namespace Ryujinx.Ava.UI.Renderer
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Context.MakeCurrent(null);
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}
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public void MakeCurrent()
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public void MakeCurrent(bool unbind = false, bool shouldThrow = true)
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{
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Context?.MakeCurrent(_window);
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}
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try
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{
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Context?.MakeCurrent(!unbind ? _window : null);
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}
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catch (ContextException e)
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{
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if (shouldThrow)
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{
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throw;
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}
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public void MakeCurrent(NativeWindowBase window)
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{
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Context?.MakeCurrent(window);
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Logger.Warning?.Print(LogClass.Ui, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}");
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}
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}
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public void SwapBuffers()
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@ -1,8 +1,10 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Input.HLE;
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using SPB.Graphics;
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using SPB.Graphics.Exceptions;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Platform.GLX;
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@ -112,22 +114,28 @@ namespace Ryujinx.Ui
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protected override void Dispose(bool disposing)
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{
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// Try to bind the OpenGL context before calling the shutdown event
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// Try to bind the OpenGL context before calling the shutdown event.
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try
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{
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_openGLContext?.MakeCurrent(_nativeWindow);
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}
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catch (Exception) { }
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catch (ContextException e)
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{
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Logger.Warning?.Print(LogClass.Ui, $"Failed to bind OpenGL context: {e}");
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}
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Device?.DisposeGpu();
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NpadManager.Dispose();
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// Unbind context and destroy everything
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// Unbind context and destroy everything.
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try
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{
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_openGLContext?.MakeCurrent(null);
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}
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catch (Exception) { }
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catch (ContextException e)
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{
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Logger.Warning?.Print(LogClass.Ui, $"Failed to unbind OpenGL context: {e}");
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}
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_openGLContext?.Dispose();
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}
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