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Fix instanced indexed inline draw index count (#3389)
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@@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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public bool HasInlineIndexData => _inlineIndexCount != 0;
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/// <summary>
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/// Total numbers of indices that have been pushed.
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/// </summary>
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public int InlineIndexCount => _inlineIndexCount;
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/// <summary>
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/// Gets the handle for the host buffer currently holding the inline index buffer data.
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/// </summary>
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