Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan
2023-07-11 14:07:41 -03:00
committed by GitHub
parent fa32ef9275
commit 9c6071a645
51 changed files with 364 additions and 496 deletions

View File

@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Debug.Assert(!isView);
TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
HostTexture = _context.Renderer.CreateTexture(createInfo);
SynchronizeMemory(); // Load the data.
if (ScaleMode == TextureScaleMode.Scaled)
@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
HostTexture = _context.Renderer.CreateTexture(createInfo);
}
}
}
@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (storage == null)
{
TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, scale);
storage = _context.Renderer.CreateTexture(createInfo, scale);
storage = _context.Renderer.CreateTexture(createInfo);
}
if (copy)