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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Debug.Assert(!isView);
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TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo);
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SynchronizeMemory(); // Load the data.
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if (ScaleMode == TextureScaleMode.Scaled)
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@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo);
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}
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}
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}
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@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (storage == null)
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{
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TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, scale);
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storage = _context.Renderer.CreateTexture(createInfo, scale);
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storage = _context.Renderer.CreateTexture(createInfo);
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}
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if (copy)
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