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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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public ITextureInfo Storage => this;
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public int Handle { get; private set; }
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public float ScaleFactor { get; private set; }
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public TextureCreateInfo Info { get; }
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@ -18,13 +17,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
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internal ITexture DefaultView { get; private set; }
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public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor)
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public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info)
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{
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_renderer = renderer;
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Info = info;
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Handle = GL.GenTexture();
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ScaleFactor = scaleFactor;
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CreateImmutableStorage();
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}
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