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Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
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@ -1,8 +1,10 @@
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using System;
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namespace Ryujinx.Common
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{
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public static class BitUtils
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{
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private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static ReadOnlySpan<byte> ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
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public static uint AlignUp(uint value, int size)
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{
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@ -43,7 +43,7 @@ namespace Ryujinx.Common
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Prime32_1
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};
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private static readonly byte[] Xxh3KSecret = new byte[]
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private static ReadOnlySpan<byte> Xxh3KSecret => new byte[]
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{
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0xb8, 0xfe, 0x6c, 0x39, 0x23, 0xa4, 0x4b, 0xbe, 0x7c, 0x01, 0x81, 0x2c, 0xf7, 0x21, 0xad, 0x1c,
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0xde, 0xd4, 0x6d, 0xe9, 0x83, 0x90, 0x97, 0xdb, 0x72, 0x40, 0xa4, 0xa4, 0xb7, 0xb3, 0x67, 0x1f,
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