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Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
* Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145
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@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Gal
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ConstantColor = 0x61,
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OneMinusConstantColor = 0x62,
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ConstantAlpha = 0x63,
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OneMinusConstantAlpha = 0x64
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OneMinusConstantAlpha = 0x64,
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ConstantColorG80 = 0xc001
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}
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}
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