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Support texture rectangle targets (non-normalized coords)
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@ -2,14 +2,6 @@ namespace Ryujinx.Graphics.Shader
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{
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public static class DefineNames
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{
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public const string InputTopologyName = "S_INPUT_TOPOLOGY";
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public const string OutQualifierPrefixName = "S_OUT_QUALIFIER";
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public const string SharedMemorySize = "S_SHARED_MEMORY_SIZE";
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public const string LocalSizeX = "S_LOCAL_SIZE_X";
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public const string LocalSizeY = "S_LOCAL_SIZE_Y";
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public const string LocalSizeZ = "S_LOCAL_SIZE_Z";
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}
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}
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