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Use vector transform feedback outputs if possible (#3832)
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@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
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{
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bool perPatch = operand.Type == OperandType.AttributePerPatch;
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dest = OperandManager.GetOutAttributeName(operand.Value, context.Config, perPatch);
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dest = OperandManager.GetOutAttributeName(context, operand.Value, perPatch);
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}
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else
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{
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