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@@ -464,7 +464,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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// Inline Update
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// Inline update
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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{
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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@@ -491,7 +491,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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// Inline Update
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// Inline update
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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{
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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@@ -504,7 +504,7 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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_currentState.CullMode = enable ? face.Convert() : MTLCullMode.None;
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_currentState.CullMode = enable ? face.Convert() : MTLCullMode.None;
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// Inline Update
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// Inline update
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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{
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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@@ -517,7 +517,7 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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_currentState.Winding = frontFace.Convert();
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_currentState.Winding = frontFace.Convert();
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// Inline Update
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// Inline update
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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{
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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