mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-08-09 12:22:34 -07:00
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
This commit is contained in:
@@ -86,8 +86,8 @@ namespace Ryujinx.ShaderTools
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Parser.Default.ParseArguments<Options>(args)
|
||||
.WithParsed(options => HandleArguments(options))
|
||||
.WithNotParsed(errors => errors.Output());
|
||||
.WithParsed(options => HandleArguments(options))
|
||||
.WithNotParsed(errors => errors.Output());
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user