mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 03:31:21 -08:00
Built in profiling (#567)
* Profiler initial setup * Capture actual timing data * Profiling data dumped to file on close * Support for multiple sessions under the same name * Service profiling * Sort output for easier read * csv output * Split session into 2 seperate values * Refactor name to category * Basic profiling window dummy. Toggle with F1 or set key with config No actual data displayed yet, just a pretty triangle * Simple font rendering * Display some actual timing data * Fix font bearing being ignored * x bearing and advance. Fixed y bearing calc * Different coloured lines to make reading easier * Scrolling * Multiple columns for name * Column titles * display in ms rather than ticks * Bars to display times * Sortable columns * Regex filtering * Better instant timing calculation Fixed minor regex bug * Better filtering Better max value calculation Skip some rendering to reduce profiler weight * Variable update rate * Show/hide inactive button Some other touchups * Add missing project reference * Hide inactive and pause * Fix viewport errors * Update initial window position * Variable name cleanup * Disable timing dump by default * Internal Profile refactor and cleanup * Timing info cleanup * Profile config cleanup * Settings cleanup * Button refactor * Profile refactor * Profile window cleanup * Window manager refactor * Font service cleanup * Fixed bug in profiling method where method was called twice without profiling enabled * Allow update rates of less than 1hz * Stop using window.run because it's apparently not great for performance. Some other performance things, should only draw a new frame when something has changed * Improved time tracking to keep history * Profile window was getting too long so I added regions and split bar rendering out into partial class * Dummy graph view with button to toggle * Realtime graphing initial commit * Display totals on new bar * Simple zooming support with arrow keys * Limit graph zoom and label start and stop * Added support for timing flags * Stop data running away when paused and frame updated * Manual step button * Update at when flag issued (ie every frame) * Removed useless finish profiling call * Enable and disable profiling at compile time. * Better plage for frame swap flag, also kept enough flags to cover larger time spans * No more stopwatches created, uses PerformanceCounter now * public and internal fields to props * Move visible update to update rather than draw as it causes a lockup if called from draw Also added profile window disposal so closing main window closes profiler too * Fixed optimization settings for profiled builds * Appveyer script guess to add profiling builds * Quotes * 1 less quote * Maybe escape space? * Specify config * Different approach * Fix file paths * Fix another path * Better artifact naming * Missing - * test string * Removed for, to test * readd for * moved dashes around so artifacts can begin with letters * quote env vars * martix * Removed configs * Much more efficient capture, ConcurrentDictionary was causing too much overhead * Skip repeating pixels during draw * Stop ram usage getting too high. Compensating for cleanup doing more now * Profile CPU, execute skipped because it's just too much work * Fixed bug with skipping draws. Furthest needed to be reset every loop * Less distracting colour for timing flags * Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot * Null check for category, group and item * Forgot to reset instant count/time * Increment line when blank * Fix threading conflict Fixed instant count and time. Now accuratly represents the total time and count in the buffer * Fixed bug in time rendering where times were being trimmed to an int. Also added microsecond/millisecond formatting to reduce the number of decimal places needed * Support for multiple profiling levels * Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked * Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start * Optimisations in drawing routine: Only calculate bar top and bottom once per bar rather than once per timestamp Pre-calculate the right side of the graph as it was being calculated multiple times per bar Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp * Couple alignment changes * Custom equals overload for profile config. The default implpmentation was just too slow * Bump cleanup thread priority. It clears the timer queue so it need to be run frequently * Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line * Stopped blocking memory disposal so much. Also parralised(?) cleanup call * Uses Arial for font. * Enable AA * Inital seperated config support * Fix profile input from keyboard * Check toggle visible key from profiler * Can't use conditional here as _profileWindow doesn't exist it non-profiling build * Removed junk from merge in sln * Fromatting cleanup for review * Fiked small bug caused by race condition * Added multiple flags with colours Added way to set max flags * Fixed flag times Dispays time flags in window * Colors for text frame times * enable and disable flags button added better fix for race crash * Re factored npad out * Explicitly specified type in foreach * Removed extra line * Added s to fix nit * Comment to clarify default time * Another s nit * Ordering nit * Uses Interlocked.Increment over lock * Unindented #if's and #regions * Comment to clarify these are indexes in the list * Uses iequatable over override equals to avoid conversion and checks at runtime * Removed no longer used variable
This commit is contained in:
parent
16de171c44
commit
a07086c280
@ -3,19 +3,36 @@
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<PropertyGroup>
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||||
<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
|
||||
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
|
||||
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
|
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
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<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
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</PropertyGroup>
|
||||
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
|
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
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</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.Runtime.Intrinsics.Experimental" Version="4.5.0-rc1" />
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</ItemGroup>
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|
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Profiler\Ryujinx.Profiler.csproj" />
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</ItemGroup>
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|
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</Project>
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|
@ -3,16 +3,29 @@
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<PropertyGroup>
|
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>false</Optimize>
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||||
</PropertyGroup>
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||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.5.1" />
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|
@ -3,16 +3,29 @@
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<PropertyGroup>
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||||
<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Utf8Json" Version="1.3.7" />
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</ItemGroup>
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@ -3,16 +3,29 @@
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="FFmpeg.AutoGen" Version="4.0.0.4" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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@ -6,6 +6,7 @@ using Ryujinx.HLE.HOS.Kernel.Ipc;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Ryujinx.Profiler;
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namespace Ryujinx.HLE.HOS.Services
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{
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@ -101,7 +102,13 @@ namespace Ryujinx.HLE.HOS.Services
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{
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Logger.PrintDebug(LogClass.KernelIpc, $"{service.GetType().Name}: {processRequest.Method.Name}");
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ProfileConfig profile = Profiles.ServiceCall;
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profile.SessionGroup = service.GetType().Name;
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profile.SessionItem = processRequest.Method.Name;
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Profile.Begin(profile);
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result = processRequest(context);
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Profile.End(profile);
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}
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else
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{
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@ -1,4 +1,5 @@
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using System.Diagnostics;
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using Ryujinx.Profiler;
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using System.Diagnostics;
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using System.Timers;
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namespace Ryujinx.HLE
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@ -82,11 +83,13 @@ namespace Ryujinx.HLE
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public void RecordSystemFrameTime()
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{
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RecordFrameTime(FrameTypeSystem);
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Profile.FlagTime(TimingFlagType.SystemFrame);
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}
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public void RecordGameFrameTime()
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{
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RecordFrameTime(FrameTypeGame);
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Profile.FlagTime(TimingFlagType.FrameSwap);
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}
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private void RecordFrameTime(int frameType)
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@ -3,16 +3,29 @@
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Homebrew.npdm" />
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<None Remove="RyujinxProfileImage.jpg" />
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@ -28,6 +41,7 @@
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
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<ProjectReference Include="..\Ryujinx.Profiler\Ryujinx.Profiler.csproj" />
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</ItemGroup>
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<ItemGroup>
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@ -4,6 +4,17 @@
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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</Project>
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35
Ryujinx.Profiler/DumpProfile.cs
Normal file
35
Ryujinx.Profiler/DumpProfile.cs
Normal file
@ -0,0 +1,35 @@
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using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Profiler
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{
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public static class DumpProfile
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{
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public static void ToFile(string path, InternalProfile profile)
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{
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String fileData = "Category,Session Group,Session Item,Count,Average(ms),Total(ms)\r\n";
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foreach (KeyValuePair<ProfileConfig, TimingInfo> time in profile.Timers.OrderBy(key => key.Key.Tag))
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{
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fileData += $"{time.Key.Category}," +
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$"{time.Key.SessionGroup}," +
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$"{time.Key.SessionItem}," +
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$"{time.Value.Count}," +
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$"{time.Value.AverageTime / PerformanceCounter.TicksPerMillisecond}," +
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$"{time.Value.TotalTime / PerformanceCounter.TicksPerMillisecond}\r\n";
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}
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// Ensure file directory exists before write
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FileInfo fileInfo = new FileInfo(path);
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if (fileInfo == null)
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throw new Exception("Unknown logging error, probably a bad file path");
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if (fileInfo.Directory != null && !fileInfo.Directory.Exists)
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Directory.CreateDirectory(fileInfo.Directory.FullName);
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File.WriteAllText(fileInfo.FullName, fileData);
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}
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}
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}
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220
Ryujinx.Profiler/InternalProfile.cs
Normal file
220
Ryujinx.Profiler/InternalProfile.cs
Normal file
@ -0,0 +1,220 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Ryujinx.Common;
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namespace Ryujinx.Profiler
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{
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public class InternalProfile
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{
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private struct TimerQueueValue
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{
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public ProfileConfig Config;
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public long Time;
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public bool IsBegin;
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}
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internal Dictionary<ProfileConfig, TimingInfo> Timers { get; set; }
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private readonly object _timerQueueClearLock = new object();
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private ConcurrentQueue<TimerQueueValue> _timerQueue;
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private int _sessionCounter = 0;
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// Cleanup thread
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private readonly Thread _cleanupThread;
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private bool _cleanupRunning;
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private readonly long _history;
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private long _preserve;
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// Timing flags
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private TimingFlag[] _timingFlags;
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private long[] _timingFlagAverages;
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private long[] _timingFlagLast;
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private long[] _timingFlagLastDelta;
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private int _timingFlagCount;
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private int _timingFlagIndex;
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private int _maxFlags;
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private Action<TimingFlag> _timingFlagCallback;
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public InternalProfile(long history, int maxFlags)
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{
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_maxFlags = maxFlags;
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Timers = new Dictionary<ProfileConfig, TimingInfo>();
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_timingFlags = new TimingFlag[_maxFlags];
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_timingFlagAverages = new long[(int)TimingFlagType.Count];
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_timingFlagLast = new long[(int)TimingFlagType.Count];
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_timingFlagLastDelta = new long[(int)TimingFlagType.Count];
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_timerQueue = new ConcurrentQueue<TimerQueueValue>();
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_history = history;
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_cleanupRunning = true;
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// Create cleanup thread.
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_cleanupThread = new Thread(CleanupLoop);
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_cleanupThread.Start();
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}
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private void CleanupLoop()
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{
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bool queueCleared = false;
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while (_cleanupRunning)
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{
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// Ensure we only ever have 1 instance modifying timers or timerQueue
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if (Monitor.TryEnter(_timerQueueClearLock))
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{
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queueCleared = ClearTimerQueue();
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// Calculate before foreach to mitigate redundant calculations
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long cleanupBefore = PerformanceCounter.ElapsedTicks - _history;
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long preserveStart = _preserve - _history;
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// Each cleanup is self contained so run in parallel for maximum efficiency
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Parallel.ForEach(Timers, (t) => t.Value.Cleanup(cleanupBefore, preserveStart, _preserve));
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Monitor.Exit(_timerQueueClearLock);
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}
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// Only sleep if queue was sucessfully cleared
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if (queueCleared)
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{
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Thread.Sleep(5);
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}
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}
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}
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private bool ClearTimerQueue()
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{
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int count = 0;
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while (_timerQueue.TryDequeue(out var item))
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{
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if (!Timers.TryGetValue(item.Config, out var value))
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{
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value = new TimingInfo();
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Timers.Add(item.Config, value);
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}
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if (item.IsBegin)
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{
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value.Begin(item.Time);
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}
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else
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{
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value.End(item.Time);
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}
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// Don't block for too long as memory disposal is blocked while this function runs
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if (count++ > 10000)
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{
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return false;
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}
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}
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return true;
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}
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public void FlagTime(TimingFlagType flagType)
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{
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int flagId = (int)flagType;
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_timingFlags[_timingFlagIndex] = new TimingFlag()
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{
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FlagType = flagType,
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Timestamp = PerformanceCounter.ElapsedTicks
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};
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_timingFlagCount = Math.Max(_timingFlagCount + 1, _maxFlags);
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// Work out average
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if (_timingFlagLast[flagId] != 0)
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||||
{
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_timingFlagLastDelta[flagId] = _timingFlags[_timingFlagIndex].Timestamp - _timingFlagLast[flagId];
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_timingFlagAverages[flagId] = (_timingFlagAverages[flagId] == 0) ? _timingFlagLastDelta[flagId] :
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(_timingFlagLastDelta[flagId] + _timingFlagAverages[flagId]) >> 1;
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||||
}
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_timingFlagLast[flagId] = _timingFlags[_timingFlagIndex].Timestamp;
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// Notify subscribers
|
||||
_timingFlagCallback?.Invoke(_timingFlags[_timingFlagIndex]);
|
||||
|
||||
if (++_timingFlagIndex >= _maxFlags)
|
||||
{
|
||||
_timingFlagIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void BeginProfile(ProfileConfig config)
|
||||
{
|
||||
_timerQueue.Enqueue(new TimerQueueValue()
|
||||
{
|
||||
Config = config,
|
||||
IsBegin = true,
|
||||
Time = PerformanceCounter.ElapsedTicks,
|
||||
});
|
||||
}
|
||||
|
||||
public void EndProfile(ProfileConfig config)
|
||||
{
|
||||
_timerQueue.Enqueue(new TimerQueueValue()
|
||||
{
|
||||
Config = config,
|
||||
IsBegin = false,
|
||||
Time = PerformanceCounter.ElapsedTicks,
|
||||
});
|
||||
}
|
||||
|
||||
public string GetSession()
|
||||
{
|
||||
// Can be called from multiple threads so we need to ensure no duplicate sessions are generated
|
||||
return Interlocked.Increment(ref _sessionCounter).ToString();
|
||||
}
|
||||
|
||||
public List<KeyValuePair<ProfileConfig, TimingInfo>> GetProfilingData()
|
||||
{
|
||||
_preserve = PerformanceCounter.ElapsedTicks;
|
||||
|
||||
lock (_timerQueueClearLock)
|
||||
{
|
||||
ClearTimerQueue();
|
||||
return Timers.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
public TimingFlag[] GetTimingFlags()
|
||||
{
|
||||
int count = Math.Max(_timingFlagCount, _maxFlags);
|
||||
TimingFlag[] outFlags = new TimingFlag[count];
|
||||
|
||||
for (int i = 0, sourceIndex = _timingFlagIndex; i < count; i++, sourceIndex++)
|
||||
{
|
||||
if (sourceIndex >= _maxFlags)
|
||||
sourceIndex = 0;
|
||||
outFlags[i] = _timingFlags[sourceIndex];
|
||||
}
|
||||
|
||||
return outFlags;
|
||||
}
|
||||
|
||||
public (long[], long[]) GetTimingAveragesAndLast()
|
||||
{
|
||||
return (_timingFlagAverages, _timingFlagLastDelta);
|
||||
}
|
||||
|
||||
public void RegisterFlagReciever(Action<TimingFlag> reciever)
|
||||
{
|
||||
_timingFlagCallback = reciever;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_cleanupRunning = false;
|
||||
_cleanupThread.Join();
|
||||
}
|
||||
}
|
||||
}
|
143
Ryujinx.Profiler/Profile.cs
Normal file
143
Ryujinx.Profiler/Profile.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Profiler
|
||||
{
|
||||
public static class Profile
|
||||
{
|
||||
public static float UpdateRate => _settings.UpdateRate;
|
||||
public static long HistoryLength => _settings.History;
|
||||
|
||||
public static ProfilerKeyboardHandler Controls => _settings.Controls;
|
||||
|
||||
private static InternalProfile _profileInstance;
|
||||
private static ProfilerSettings _settings;
|
||||
|
||||
[Conditional("USE_PROFILING")]
|
||||
public static void Initalize()
|
||||
{
|
||||
var config = ProfilerConfiguration.Load("ProfilerConfig.jsonc");
|
||||
|
||||
_settings = new ProfilerSettings()
|
||||
{
|
||||
Enabled = config.Enabled,
|
||||
FileDumpEnabled = config.DumpPath != "",
|
||||
DumpLocation = config.DumpPath,
|
||||
UpdateRate = (config.UpdateRate <= 0) ? -1 : 1.0f / config.UpdateRate,
|
||||
History = (long)(config.History * PerformanceCounter.TicksPerSecond),
|
||||
MaxLevel = config.MaxLevel,
|
||||
Controls = config.Controls,
|
||||
MaxFlags = config.MaxFlags,
|
||||
};
|
||||
}
|
||||
|
||||
public static bool ProfilingEnabled()
|
||||
{
|
||||
#if USE_PROFILING
|
||||
if (!_settings.Enabled)
|
||||
return false;
|
||||
|
||||
if (_profileInstance == null)
|
||||
_profileInstance = new InternalProfile(_settings.History, _settings.MaxFlags);
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
[Conditional("USE_PROFILING")]
|
||||
public static void FinishProfiling()
|
||||
{
|
||||
if (!ProfilingEnabled())
|
||||
return;
|
||||
|
||||
if (_settings.FileDumpEnabled)
|
||||
DumpProfile.ToFile(_settings.DumpLocation, _profileInstance);
|
||||
|
||||
_profileInstance.Dispose();
|
||||
}
|
||||
|
||||
[Conditional("USE_PROFILING")]
|
||||
public static void FlagTime(TimingFlagType flagType)
|
||||
{
|
||||
if (!ProfilingEnabled())
|
||||
return;
|
||||
_profileInstance.FlagTime(flagType);
|
||||
}
|
||||
|
||||
[Conditional("USE_PROFILING")]
|
||||
public static void RegisterFlagReciever(Action<TimingFlag> reciever)
|
||||
{
|
||||
if (!ProfilingEnabled())
|
||||
return;
|
||||
_profileInstance.RegisterFlagReciever(reciever);
|
||||
}
|
||||
|
||||
[Conditional("USE_PROFILING")]
|
||||
public static void Begin(ProfileConfig config)
|
||||
{
|
||||
if (!ProfilingEnabled())
|
||||
return;
|
||||
if (config.Level > _settings.MaxLevel)
|
||||
return;
|
||||
_profileInstance.BeginProfile(config);
|
||||
}
|
||||
|
||||
[Conditional("USE_PROFILING")]
|
||||
public static void End(ProfileConfig config)
|
||||
{
|
||||
if (!ProfilingEnabled())
|
||||
return;
|
||||
if (config.Level > _settings.MaxLevel)
|
||||
return;
|
||||
_profileInstance.EndProfile(config);
|
||||
}
|
||||
|
||||
public static string GetSession()
|
||||
{
|
||||
#if USE_PROFILING
|
||||
if (!ProfilingEnabled())
|
||||
return null;
|
||||
return _profileInstance.GetSession();
|
||||
#else
|
||||
return "";
|
||||
#endif
|
||||
}
|
||||
|
||||
public static List<KeyValuePair<ProfileConfig, TimingInfo>> GetProfilingData()
|
||||
{
|
||||
#if USE_PROFILING
|
||||
if (!ProfilingEnabled())
|
||||
return new List<KeyValuePair<ProfileConfig, TimingInfo>>();
|
||||
return _profileInstance.GetProfilingData();
|
||||
#else
|
||||
return new List<KeyValuePair<ProfileConfig, TimingInfo>>();
|
||||
#endif
|
||||
}
|
||||
|
||||
public static TimingFlag[] GetTimingFlags()
|
||||
{
|
||||
#if USE_PROFILING
|
||||
if (!ProfilingEnabled())
|
||||
return new TimingFlag[0];
|
||||
return _profileInstance.GetTimingFlags();
|
||||
#else
|
||||
return new TimingFlag[0];
|
||||
#endif
|
||||
}
|
||||
|
||||
public static (long[], long[]) GetTimingAveragesAndLast()
|
||||
{
|
||||
#if USE_PROFILING
|
||||
if (!ProfilingEnabled())
|
||||
return (new long[0], new long[0]);
|
||||
return _profileInstance.GetTimingAveragesAndLast();
|
||||
#else
|
||||
return (new long[0], new long[0]);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
113
Ryujinx.Profiler/ProfileConfig.cs
Normal file
113
Ryujinx.Profiler/ProfileConfig.cs
Normal file
@ -0,0 +1,113 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Profiler
|
||||
{
|
||||
public struct ProfileConfig : IEquatable<ProfileConfig>
|
||||
{
|
||||
public string Category;
|
||||
public string SessionGroup;
|
||||
public string SessionItem;
|
||||
|
||||
public int Level;
|
||||
|
||||
// Private cached variables
|
||||
private string _cachedTag;
|
||||
private string _cachedSession;
|
||||
private string _cachedSearch;
|
||||
|
||||
// Public helpers to get config in more user friendly format,
|
||||
// Cached because they never change and are called often
|
||||
public string Search
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cachedSearch == null)
|
||||
{
|
||||
_cachedSearch = $"{Category}.{SessionGroup}.{SessionItem}";
|
||||
}
|
||||
|
||||
return _cachedSearch;
|
||||
}
|
||||
}
|
||||
|
||||
public string Tag
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cachedTag == null)
|
||||
_cachedTag = $"{Category}{(Session == "" ? "" : $" ({Session})")}";
|
||||
return _cachedTag;
|
||||
}
|
||||
}
|
||||
|
||||
public string Session
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cachedSession == null)
|
||||
{
|
||||
if (SessionGroup != null && SessionItem != null)
|
||||
{
|
||||
_cachedSession = $"{SessionGroup}: {SessionItem}";
|
||||
}
|
||||
else if (SessionGroup != null)
|
||||
{
|
||||
_cachedSession = $"{SessionGroup}";
|
||||
}
|
||||
else if (SessionItem != null)
|
||||
{
|
||||
_cachedSession = $"---: {SessionItem}";
|
||||
}
|
||||
else
|
||||
{
|
||||
_cachedSession = "";
|
||||
}
|
||||
}
|
||||
|
||||
return _cachedSession;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default comparison is far too slow for the number of comparisons needed because it doesn't know what's important to compare
|
||||
/// </summary>
|
||||
/// <param name="obj">Object to compare to</param>
|
||||
/// <returns></returns>
|
||||
public bool Equals(ProfileConfig cmpObj)
|
||||
{
|
||||
// Order here is important.
|
||||
// Multiple entries with the same item is considerable less likely that multiple items with the same group.
|
||||
// Likewise for group and category.
|
||||
return (cmpObj.SessionItem == SessionItem &&
|
||||
cmpObj.SessionGroup == SessionGroup &&
|
||||
cmpObj.Category == Category);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Predefined configs to make profiling easier,
|
||||
/// nested so you can reference as Profiles.Category.Group.Item where item and group may be optional
|
||||
/// </summary>
|
||||
public static class Profiles
|
||||
{
|
||||
public static class CPU
|
||||
{
|
||||
public static ProfileConfig TranslateTier0 = new ProfileConfig()
|
||||
{
|
||||
Category = "CPU",
|
||||
SessionGroup = "TranslateTier0"
|
||||
};
|
||||
|
||||
public static ProfileConfig TranslateTier1 = new ProfileConfig()
|
||||
{
|
||||
Category = "CPU",
|
||||
SessionGroup = "TranslateTier1"
|
||||
};
|
||||
}
|
||||
|
||||
public static ProfileConfig ServiceCall = new ProfileConfig()
|
||||
{
|
||||
Category = "ServiceCall",
|
||||
};
|
||||
}
|
||||
}
|
28
Ryujinx.Profiler/ProfilerConfig.jsonc
Normal file
28
Ryujinx.Profiler/ProfilerConfig.jsonc
Normal file
@ -0,0 +1,28 @@
|
||||
{
|
||||
// Enable profiling (Only available on a profiling enabled builds)
|
||||
"enabled": true,
|
||||
|
||||
// Set profile file dump location, if blank file dumping disabled. (e.g. `ProfileDump.csv`)
|
||||
"dump_path": "",
|
||||
|
||||
// Update rate for profiler UI, in hertz. -1 updates every time a frame is issued
|
||||
"update_rate": 4.0,
|
||||
|
||||
// Set how long to keep profiling data in seconds, reduce if profiling is taking too much RAM
|
||||
"history": 5.0,
|
||||
|
||||
// Set the maximum profiling level. Higher values may cause a heavy load on your system but will allow you to profile in more detail
|
||||
"max_level": 0,
|
||||
|
||||
// Sets the maximum number of flags to keep
|
||||
"max_flags": 1000,
|
||||
|
||||
// Keyboard Controls
|
||||
// https://github.com/opentk/opentk/blob/master/src/OpenTK/Input/Key.cs
|
||||
"controls": {
|
||||
"buttons": {
|
||||
// Show/Hide the profiler
|
||||
"toggle_profiler": "F2"
|
||||
}
|
||||
}
|
||||
}
|
73
Ryujinx.Profiler/ProfilerConfiguration.cs
Normal file
73
Ryujinx.Profiler/ProfilerConfiguration.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using OpenTK.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Utf8Json;
|
||||
using Utf8Json.Resolvers;
|
||||
|
||||
namespace Ryujinx.Profiler
|
||||
{
|
||||
public class ProfilerConfiguration
|
||||
{
|
||||
public bool Enabled { get; private set; }
|
||||
public string DumpPath { get; private set; }
|
||||
public float UpdateRate { get; private set; }
|
||||
public int MaxLevel { get; private set; }
|
||||
public int MaxFlags { get; private set; }
|
||||
public float History { get; private set; }
|
||||
|
||||
public ProfilerKeyboardHandler Controls { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Loads a configuration file from disk
|
||||
/// </summary>
|
||||
/// <param name="path">The path to the JSON configuration file</param>
|
||||
public static ProfilerConfiguration Load(string path)
|
||||
{
|
||||
var resolver = CompositeResolver.Create(
|
||||
new[] { new ConfigurationEnumFormatter<Key>() },
|
||||
new[] { StandardResolver.AllowPrivateSnakeCase }
|
||||
);
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
throw new FileNotFoundException($"Profiler configuration file {path} not found");
|
||||
}
|
||||
|
||||
using (Stream stream = File.OpenRead(path))
|
||||
{
|
||||
return JsonSerializer.Deserialize<ProfilerConfiguration>(stream, resolver);
|
||||
}
|
||||
}
|
||||
|
||||
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
|
||||
where T : struct
|
||||
{
|
||||
public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
|
||||
{
|
||||
formatterResolver.GetFormatterWithVerify<string>()
|
||||
.Serialize(ref writer, value.ToString(), formatterResolver);
|
||||
}
|
||||
|
||||
public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
|
||||
{
|
||||
if (reader.ReadIsNull())
|
||||
{
|
||||
return default(T);
|
||||
}
|
||||
|
||||
var enumName = formatterResolver.GetFormatterWithVerify<string>()
|
||||
.Deserialize(ref reader, formatterResolver);
|
||||
|
||||
if (Enum.TryParse<T>(enumName, out T result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
return default(T);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
31
Ryujinx.Profiler/ProfilerKeyboardHandler.cs
Normal file
31
Ryujinx.Profiler/ProfilerKeyboardHandler.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace Ryujinx.Profiler
|
||||
{
|
||||
public struct ProfilerButtons
|
||||
{
|
||||
public Key ToggleProfiler;
|
||||
}
|
||||
|
||||
public class ProfilerKeyboardHandler
|
||||
{
|
||||
public ProfilerButtons Buttons;
|
||||
|
||||
private KeyboardState _prevKeyboard;
|
||||
|
||||
public ProfilerKeyboardHandler(ProfilerButtons buttons)
|
||||
{
|
||||
Buttons = buttons;
|
||||
}
|
||||
|
||||
public bool TogglePressed(KeyboardState keyboard) => !keyboard[Buttons.ToggleProfiler] && _prevKeyboard[Buttons.ToggleProfiler];
|
||||
|
||||
public void SetPrevKeyboardState(KeyboardState keyboard)
|
||||
{
|
||||
_prevKeyboard = keyboard;
|
||||
}
|
||||
}
|
||||
}
|
39
Ryujinx.Profiler/Ryujinx.Profiler.csproj
Normal file
39
Ryujinx.Profiler/Ryujinx.Profiler.csproj
Normal file
@ -0,0 +1,39 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
|
||||
<PackageReference Include="SharpFontCore" Version="0.1.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(Configuration)' == 'Profile Debug' Or '$(Configuration)' == 'Profile Release'">
|
||||
<None Update="ProfilerConfig.jsonc">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
24
Ryujinx.Profiler/Settings.cs
Normal file
24
Ryujinx.Profiler/Settings.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Profiler
|
||||
{
|
||||
public class ProfilerSettings
|
||||
{
|
||||
// Default settings for profiler
|
||||
public bool Enabled { get; set; } = false;
|
||||
public bool FileDumpEnabled { get; set; } = false;
|
||||
public string DumpLocation { get; set; } = "";
|
||||
public float UpdateRate { get; set; } = 0.1f;
|
||||
public int MaxLevel { get; set; } = 0;
|
||||
public int MaxFlags { get; set; } = 1000;
|
||||
|
||||
// 19531225 = 5 seconds in ticks on most pc's.
|
||||
// It should get set on boot to the time specified in config
|
||||
public long History { get; set; } = 19531225;
|
||||
|
||||
// Controls
|
||||
public ProfilerKeyboardHandler Controls;
|
||||
}
|
||||
}
|
22
Ryujinx.Profiler/TimingFlag.cs
Normal file
22
Ryujinx.Profiler/TimingFlag.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Profiler
|
||||
{
|
||||
public enum TimingFlagType
|
||||
{
|
||||
FrameSwap = 0,
|
||||
SystemFrame = 1,
|
||||
|
||||
// Update this for new flags
|
||||
Count = 2,
|
||||
}
|
||||
|
||||
public struct TimingFlag
|
||||
{
|
||||
public TimingFlagType FlagType;
|
||||
public long Timestamp;
|
||||
}
|
||||
}
|
174
Ryujinx.Profiler/TimingInfo.cs
Normal file
174
Ryujinx.Profiler/TimingInfo.cs
Normal file
@ -0,0 +1,174 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Profiler
|
||||
{
|
||||
public struct Timestamp
|
||||
{
|
||||
public long BeginTime;
|
||||
public long EndTime;
|
||||
}
|
||||
|
||||
public class TimingInfo
|
||||
{
|
||||
// Timestamps
|
||||
public long TotalTime { get; set; }
|
||||
public long Instant { get; set; }
|
||||
|
||||
// Measurement counts
|
||||
public int Count { get; set; }
|
||||
public int InstantCount { get; set; }
|
||||
|
||||
// Work out average
|
||||
public long AverageTime => (Count == 0) ? -1 : TotalTime / Count;
|
||||
|
||||
// Intentionally not locked as it's only a get count
|
||||
public bool IsActive => _timestamps.Count > 0;
|
||||
|
||||
public long BeginTime
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_timestampLock)
|
||||
{
|
||||
if (_depth > 0)
|
||||
{
|
||||
return _currentTimestamp.BeginTime;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Timestamp collection
|
||||
private List<Timestamp> _timestamps;
|
||||
private readonly object _timestampLock = new object();
|
||||
private readonly object _timestampListLock = new object();
|
||||
private Timestamp _currentTimestamp;
|
||||
|
||||
// Depth of current timer,
|
||||
// each begin call increments and each end call decrements
|
||||
private int _depth;
|
||||
|
||||
public TimingInfo()
|
||||
{
|
||||
_timestamps = new List<Timestamp>();
|
||||
_depth = 0;
|
||||
}
|
||||
|
||||
public void Begin(long beginTime)
|
||||
{
|
||||
lock (_timestampLock)
|
||||
{
|
||||
// Finish current timestamp if already running
|
||||
if (_depth > 0)
|
||||
{
|
||||
EndUnsafe(beginTime);
|
||||
}
|
||||
|
||||
BeginUnsafe(beginTime);
|
||||
_depth++;
|
||||
}
|
||||
}
|
||||
|
||||
private void BeginUnsafe(long beginTime)
|
||||
{
|
||||
_currentTimestamp.BeginTime = beginTime;
|
||||
_currentTimestamp.EndTime = -1;
|
||||
}
|
||||
|
||||
public void End(long endTime)
|
||||
{
|
||||
lock (_timestampLock)
|
||||
{
|
||||
_depth--;
|
||||
|
||||
if (_depth < 0)
|
||||
{
|
||||
throw new Exception("Timing info end called without corresponding begin");
|
||||
}
|
||||
|
||||
EndUnsafe(endTime);
|
||||
|
||||
// Still have others using this timing info so recreate start for them
|
||||
if (_depth > 0)
|
||||
{
|
||||
BeginUnsafe(endTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EndUnsafe(long endTime)
|
||||
{
|
||||
_currentTimestamp.EndTime = endTime;
|
||||
lock (_timestampListLock)
|
||||
{
|
||||
_timestamps.Add(_currentTimestamp);
|
||||
}
|
||||
|
||||
var delta = _currentTimestamp.EndTime - _currentTimestamp.BeginTime;
|
||||
TotalTime += delta;
|
||||
Instant += delta;
|
||||
|
||||
Count++;
|
||||
InstantCount++;
|
||||
}
|
||||
|
||||
// Remove any timestamps before given timestamp to free memory
|
||||
public void Cleanup(long before, long preserveStart, long preserveEnd)
|
||||
{
|
||||
lock (_timestampListLock)
|
||||
{
|
||||
int toRemove = 0;
|
||||
int toPreserveStart = 0;
|
||||
int toPreserveLen = 0;
|
||||
|
||||
for (int i = 0; i < _timestamps.Count; i++)
|
||||
{
|
||||
if (_timestamps[i].EndTime < preserveStart)
|
||||
{
|
||||
toPreserveStart++;
|
||||
InstantCount--;
|
||||
Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
|
||||
}
|
||||
else if (_timestamps[i].EndTime < preserveEnd)
|
||||
{
|
||||
toPreserveLen++;
|
||||
}
|
||||
else if (_timestamps[i].EndTime < before)
|
||||
{
|
||||
toRemove++;
|
||||
InstantCount--;
|
||||
Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assume timestamps are in chronological order so no more need to be removed
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (toPreserveStart > 0)
|
||||
{
|
||||
_timestamps.RemoveRange(0, toPreserveStart);
|
||||
}
|
||||
|
||||
if (toRemove > 0)
|
||||
{
|
||||
_timestamps.RemoveRange(toPreserveLen, toRemove);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Timestamp[] GetAllTimestamps()
|
||||
{
|
||||
lock (_timestampListLock)
|
||||
{
|
||||
Timestamp[] returnTimestamps = new Timestamp[_timestamps.Count];
|
||||
_timestamps.CopyTo(returnTimestamps);
|
||||
return returnTimestamps;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
110
Ryujinx.Profiler/UI/ProfileButton.cs
Normal file
110
Ryujinx.Profiler/UI/ProfileButton.cs
Normal file
@ -0,0 +1,110 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Profiler.UI.SharpFontHelpers;
|
||||
|
||||
namespace Ryujinx.Profiler.UI
|
||||
{
|
||||
public class ProfileButton
|
||||
{
|
||||
// Store font service
|
||||
private FontService _fontService;
|
||||
|
||||
// Layout information
|
||||
private int _left, _right;
|
||||
private int _bottom, _top;
|
||||
private int _height;
|
||||
private int _padding;
|
||||
|
||||
// Label information
|
||||
private int _labelX, _labelY;
|
||||
private string _label;
|
||||
|
||||
// Misc
|
||||
private Action _clicked;
|
||||
private bool _visible;
|
||||
|
||||
public ProfileButton(FontService fontService, Action clicked)
|
||||
: this(fontService, clicked, 0, 0, 0, 0, 0)
|
||||
{
|
||||
_visible = false;
|
||||
}
|
||||
|
||||
public ProfileButton(FontService fontService, Action clicked, int x, int y, int padding, int height, int width)
|
||||
: this(fontService, "", clicked, x, y, padding, height, width)
|
||||
{
|
||||
_visible = false;
|
||||
}
|
||||
|
||||
public ProfileButton(FontService fontService, string label, Action clicked, int x, int y, int padding, int height, int width = -1)
|
||||
{
|
||||
_fontService = fontService;
|
||||
_clicked = clicked;
|
||||
|
||||
UpdateSize(label, x, y, padding, height, width);
|
||||
}
|
||||
|
||||
public int UpdateSize(string label, int x, int y, int padding, int height, int width = -1)
|
||||
{
|
||||
_visible = true;
|
||||
_label = label;
|
||||
|
||||
if (width == -1)
|
||||
{
|
||||
// Dummy draw to measure size
|
||||
width = (int)_fontService.DrawText(label, 0, 0, height, false);
|
||||
}
|
||||
|
||||
UpdateSize(x, y, padding, width, height);
|
||||
|
||||
return _right - _left;
|
||||
}
|
||||
|
||||
public void UpdateSize(int x, int y, int padding, int width, int height)
|
||||
{
|
||||
_height = height;
|
||||
_left = x;
|
||||
_bottom = y;
|
||||
_labelX = x + padding / 2;
|
||||
_labelY = y + padding / 2;
|
||||
_top = y + height + padding;
|
||||
_right = x + width + padding;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
if (!_visible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw backing rectangle
|
||||
GL.Begin(PrimitiveType.Triangles);
|
||||
GL.Color3(Color.Black);
|
||||
GL.Vertex2(_left, _bottom);
|
||||
GL.Vertex2(_left, _top);
|
||||
GL.Vertex2(_right, _top);
|
||||
|
||||
GL.Vertex2(_right, _top);
|
||||
GL.Vertex2(_right, _bottom);
|
||||
GL.Vertex2(_left, _bottom);
|
||||
GL.End();
|
||||
|
||||
// Use font service to draw label
|
||||
_fontService.DrawText(_label, _labelX, _labelY, _height);
|
||||
}
|
||||
|
||||
public bool ProcessClick(int x, int y)
|
||||
{
|
||||
// If button contains x, y
|
||||
if (x > _left && x < _right &&
|
||||
y > _bottom && y < _top)
|
||||
{
|
||||
_clicked();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
33
Ryujinx.Profiler/UI/ProfileSorters.cs
Normal file
33
Ryujinx.Profiler/UI/ProfileSorters.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Profiler.UI
|
||||
{
|
||||
public static class ProfileSorters
|
||||
{
|
||||
public class InstantAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
|
||||
{
|
||||
public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
|
||||
=> pair2.Value.Instant.CompareTo(pair1.Value.Instant);
|
||||
}
|
||||
|
||||
public class AverageAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
|
||||
{
|
||||
public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
|
||||
=> pair2.Value.AverageTime.CompareTo(pair1.Value.AverageTime);
|
||||
}
|
||||
|
||||
public class TotalAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
|
||||
{
|
||||
public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
|
||||
=> pair2.Value.TotalTime.CompareTo(pair1.Value.TotalTime);
|
||||
}
|
||||
|
||||
public class TagAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
|
||||
{
|
||||
public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
|
||||
=> StringComparer.CurrentCulture.Compare(pair1.Key.Search, pair2.Key.Search);
|
||||
}
|
||||
}
|
||||
}
|
773
Ryujinx.Profiler/UI/ProfileWindow.cs
Normal file
773
Ryujinx.Profiler/UI/ProfileWindow.cs
Normal file
@ -0,0 +1,773 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Input;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Profiler.UI.SharpFontHelpers;
|
||||
|
||||
namespace Ryujinx.Profiler.UI
|
||||
{
|
||||
public partial class ProfileWindow : GameWindow
|
||||
{
|
||||
// List all buttons for index in button array
|
||||
private enum ButtonIndex
|
||||
{
|
||||
TagTitle = 0,
|
||||
InstantTitle = 1,
|
||||
AverageTitle = 2,
|
||||
TotalTitle = 3,
|
||||
FilterBar = 4,
|
||||
ShowHideInactive = 5,
|
||||
Pause = 6,
|
||||
ChangeDisplay = 7,
|
||||
|
||||
// Don't automatically draw after here
|
||||
ToggleFlags = 8,
|
||||
Step = 9,
|
||||
|
||||
// Update this when new buttons are added.
|
||||
// These are indexes to the enum list
|
||||
Autodraw = 8,
|
||||
Count = 10,
|
||||
}
|
||||
|
||||
// Font service
|
||||
private FontService _fontService;
|
||||
|
||||
// UI variables
|
||||
private ProfileButton[] _buttons;
|
||||
|
||||
private bool _initComplete = false;
|
||||
private bool _visible = true;
|
||||
private bool _visibleChanged = true;
|
||||
private bool _viewportUpdated = true;
|
||||
private bool _redrawPending = true;
|
||||
private bool _displayGraph = true;
|
||||
private bool _displayFlags = true;
|
||||
private bool _showInactive = true;
|
||||
private bool _paused = false;
|
||||
private bool _doStep = false;
|
||||
|
||||
// Layout
|
||||
private const int LineHeight = 16;
|
||||
private const int TitleHeight = 24;
|
||||
private const int TitleFontHeight = 16;
|
||||
private const int LinePadding = 2;
|
||||
private const int ColumnSpacing = 15;
|
||||
private const int FilterHeight = 24;
|
||||
private const int BottomBarHeight = FilterHeight + LineHeight;
|
||||
|
||||
// Sorting
|
||||
private List<KeyValuePair<ProfileConfig, TimingInfo>> _unsortedProfileData;
|
||||
private IComparer<KeyValuePair<ProfileConfig, TimingInfo>> _sortAction = new ProfileSorters.TagAscending();
|
||||
|
||||
// Flag data
|
||||
private long[] _timingFlagsAverages;
|
||||
private long[] _timingFlagsLast;
|
||||
|
||||
// Filtering
|
||||
private string _filterText = "";
|
||||
private bool _regexEnabled = false;
|
||||
|
||||
// Scrolling
|
||||
private float _scrollPos = 0;
|
||||
private float _minScroll = 0;
|
||||
private float _maxScroll = 0;
|
||||
|
||||
// Profile data storage
|
||||
private List<KeyValuePair<ProfileConfig, TimingInfo>> _sortedProfileData;
|
||||
private long _captureTime;
|
||||
|
||||
// Input
|
||||
private bool _backspaceDown = false;
|
||||
private bool _prevBackspaceDown = false;
|
||||
private double _backspaceDownTime = 0;
|
||||
|
||||
// F35 used as no key
|
||||
private Key _graphControlKey = Key.F35;
|
||||
|
||||
// Event management
|
||||
private double _updateTimer;
|
||||
private double _processEventTimer;
|
||||
private bool _profileUpdated = false;
|
||||
private readonly object _profileDataLock = new object();
|
||||
|
||||
public ProfileWindow()
|
||||
// Graphigs mode enables 2xAA
|
||||
: base(1280, 720, new GraphicsMode(new ColorFormat(8, 8, 8, 8), 1, 1, 2))
|
||||
{
|
||||
Title = "Profiler";
|
||||
Location = new Point(DisplayDevice.Default.Width - 1280,
|
||||
(DisplayDevice.Default.Height - 720) - 50);
|
||||
|
||||
if (Profile.UpdateRate <= 0)
|
||||
{
|
||||
// Perform step regardless of flag type
|
||||
Profile.RegisterFlagReciever((t) =>
|
||||
{
|
||||
if (!_paused)
|
||||
{
|
||||
_doStep = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Large number to force an update on first update
|
||||
_updateTimer = 0xFFFF;
|
||||
|
||||
Init();
|
||||
|
||||
// Release context for render thread
|
||||
Context.MakeCurrent(null);
|
||||
}
|
||||
|
||||
public void ToggleVisible()
|
||||
{
|
||||
_visible = !_visible;
|
||||
_visibleChanged = true;
|
||||
}
|
||||
|
||||
private void SetSort(IComparer<KeyValuePair<ProfileConfig, TimingInfo>> filter)
|
||||
{
|
||||
_sortAction = filter;
|
||||
_profileUpdated = true;
|
||||
}
|
||||
|
||||
#region OnLoad
|
||||
/// <summary>
|
||||
/// Setup OpenGL and load resources
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
GL.ClearColor(Color.Black);
|
||||
_fontService = new FontService();
|
||||
_fontService.InitalizeTextures();
|
||||
_fontService.UpdateScreenHeight(Height);
|
||||
|
||||
_buttons = new ProfileButton[(int)ButtonIndex.Count];
|
||||
_buttons[(int)ButtonIndex.TagTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.TagAscending()));
|
||||
_buttons[(int)ButtonIndex.InstantTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.InstantAscending()));
|
||||
_buttons[(int)ButtonIndex.AverageTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.AverageAscending()));
|
||||
_buttons[(int)ButtonIndex.TotalTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.TotalAscending()));
|
||||
_buttons[(int)ButtonIndex.Step] = new ProfileButton(_fontService, () => _doStep = true);
|
||||
_buttons[(int)ButtonIndex.FilterBar] = new ProfileButton(_fontService, () =>
|
||||
{
|
||||
_profileUpdated = true;
|
||||
_regexEnabled = !_regexEnabled;
|
||||
});
|
||||
|
||||
_buttons[(int)ButtonIndex.ShowHideInactive] = new ProfileButton(_fontService, () =>
|
||||
{
|
||||
_profileUpdated = true;
|
||||
_showInactive = !_showInactive;
|
||||
});
|
||||
|
||||
_buttons[(int)ButtonIndex.Pause] = new ProfileButton(_fontService, () =>
|
||||
{
|
||||
_profileUpdated = true;
|
||||
_paused = !_paused;
|
||||
});
|
||||
|
||||
_buttons[(int)ButtonIndex.ToggleFlags] = new ProfileButton(_fontService, () =>
|
||||
{
|
||||
_displayFlags = !_displayFlags;
|
||||
_redrawPending = true;
|
||||
});
|
||||
|
||||
_buttons[(int)ButtonIndex.ChangeDisplay] = new ProfileButton(_fontService, () =>
|
||||
{
|
||||
_displayGraph = !_displayGraph;
|
||||
_redrawPending = true;
|
||||
});
|
||||
|
||||
Visible = _visible;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region OnResize
|
||||
/// <summary>
|
||||
/// Respond to resize events
|
||||
/// </summary>
|
||||
/// <param name="e">Contains information on the new GameWindow size.</param>
|
||||
/// <remarks>There is no need to call the base implementation.</remarks>
|
||||
protected override void OnResize(EventArgs e)
|
||||
{
|
||||
_viewportUpdated = true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region OnClose
|
||||
/// <summary>
|
||||
/// Intercept close event and hide instead
|
||||
/// </summary>
|
||||
protected override void OnClosing(CancelEventArgs e)
|
||||
{
|
||||
// Hide window
|
||||
_visible = false;
|
||||
_visibleChanged = true;
|
||||
|
||||
// Cancel close
|
||||
e.Cancel = true;
|
||||
|
||||
base.OnClosing(e);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region OnUpdateFrame
|
||||
/// <summary>
|
||||
/// Profile Update Loop
|
||||
/// </summary>
|
||||
/// <param name="e">Contains timing information.</param>
|
||||
/// <remarks>There is no need to call the base implementation.</remarks>
|
||||
public void Update(FrameEventArgs e)
|
||||
{
|
||||
if (_visibleChanged)
|
||||
{
|
||||
Visible = _visible;
|
||||
_visibleChanged = false;
|
||||
}
|
||||
|
||||
// Backspace handling
|
||||
if (_backspaceDown)
|
||||
{
|
||||
if (!_prevBackspaceDown)
|
||||
{
|
||||
_backspaceDownTime = 0;
|
||||
FilterBackspace();
|
||||
}
|
||||
else
|
||||
{
|
||||
_backspaceDownTime += e.Time;
|
||||
if (_backspaceDownTime > 0.3)
|
||||
{
|
||||
_backspaceDownTime -= 0.05;
|
||||
FilterBackspace();
|
||||
}
|
||||
}
|
||||
}
|
||||
_prevBackspaceDown = _backspaceDown;
|
||||
|
||||
// Get timing data if enough time has passed
|
||||
_updateTimer += e.Time;
|
||||
if (_doStep || ((Profile.UpdateRate > 0) && (!_paused && (_updateTimer > Profile.UpdateRate))))
|
||||
{
|
||||
_updateTimer = 0;
|
||||
_captureTime = PerformanceCounter.ElapsedTicks;
|
||||
_timingFlags = Profile.GetTimingFlags();
|
||||
_doStep = false;
|
||||
_profileUpdated = true;
|
||||
|
||||
_unsortedProfileData = Profile.GetProfilingData();
|
||||
(_timingFlagsAverages, _timingFlagsLast) = Profile.GetTimingAveragesAndLast();
|
||||
|
||||
}
|
||||
|
||||
// Filtering
|
||||
if (_profileUpdated)
|
||||
{
|
||||
lock (_profileDataLock)
|
||||
{
|
||||
_sortedProfileData = _showInactive ? _unsortedProfileData : _unsortedProfileData.FindAll(kvp => kvp.Value.IsActive);
|
||||
|
||||
if (_sortAction != null)
|
||||
{
|
||||
_sortedProfileData.Sort(_sortAction);
|
||||
}
|
||||
|
||||
if (_regexEnabled)
|
||||
{
|
||||
try
|
||||
{
|
||||
Regex filterRegex = new Regex(_filterText, RegexOptions.IgnoreCase);
|
||||
if (_filterText != "")
|
||||
{
|
||||
_sortedProfileData = _sortedProfileData.Where((pair => filterRegex.IsMatch(pair.Key.Search))).ToList();
|
||||
}
|
||||
}
|
||||
catch (ArgumentException argException)
|
||||
{
|
||||
// Skip filtering for invalid regex
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Regular filtering
|
||||
_sortedProfileData = _sortedProfileData.Where((pair => pair.Key.Search.ToLower().Contains(_filterText.ToLower()))).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
_profileUpdated = false;
|
||||
_redrawPending = true;
|
||||
_initComplete = true;
|
||||
}
|
||||
|
||||
// Check for events 20 times a second
|
||||
_processEventTimer += e.Time;
|
||||
if (_processEventTimer > 0.05)
|
||||
{
|
||||
ProcessEvents();
|
||||
|
||||
if (_graphControlKey != Key.F35)
|
||||
{
|
||||
switch (_graphControlKey)
|
||||
{
|
||||
case Key.Left:
|
||||
_graphPosition += (long) (GraphMoveSpeed * e.Time);
|
||||
break;
|
||||
|
||||
case Key.Right:
|
||||
_graphPosition = Math.Max(_graphPosition - (long) (GraphMoveSpeed * e.Time), 0);
|
||||
break;
|
||||
|
||||
case Key.Up:
|
||||
_graphZoom = MathF.Min(_graphZoom + (float) (GraphZoomSpeed * e.Time), 100.0f);
|
||||
break;
|
||||
|
||||
case Key.Down:
|
||||
_graphZoom = MathF.Max(_graphZoom - (float) (GraphZoomSpeed * e.Time), 1f);
|
||||
break;
|
||||
}
|
||||
|
||||
_redrawPending = true;
|
||||
}
|
||||
|
||||
_processEventTimer = 0;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region OnRenderFrame
|
||||
/// <summary>
|
||||
/// Profile Render Loop
|
||||
/// </summary>
|
||||
/// <remarks>There is no need to call the base implementation.</remarks>
|
||||
public void Draw()
|
||||
{
|
||||
if (!_visible || !_initComplete)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Update viewport
|
||||
if (_viewportUpdated)
|
||||
{
|
||||
GL.Viewport(0, 0, Width, Height);
|
||||
|
||||
GL.MatrixMode(MatrixMode.Projection);
|
||||
GL.LoadIdentity();
|
||||
GL.Ortho(0, Width, 0, Height, 0.0, 4.0);
|
||||
|
||||
_fontService.UpdateScreenHeight(Height);
|
||||
|
||||
_viewportUpdated = false;
|
||||
_redrawPending = true;
|
||||
}
|
||||
|
||||
if (!_redrawPending)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Frame setup
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
GL.ClearColor(Color.Black);
|
||||
|
||||
_fontService.fontColor = Color.White;
|
||||
int verticalIndex = 0;
|
||||
|
||||
float width;
|
||||
float maxWidth = 0;
|
||||
float yOffset = _scrollPos - TitleHeight;
|
||||
float xOffset = 10;
|
||||
float timingDataLeft;
|
||||
float timingWidth;
|
||||
|
||||
// Background lines to make reading easier
|
||||
#region Background Lines
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
GL.Scissor(0, BottomBarHeight, Width, Height - TitleHeight - BottomBarHeight);
|
||||
GL.Begin(PrimitiveType.Triangles);
|
||||
GL.Color3(0.2f, 0.2f, 0.2f);
|
||||
for (int i = 0; i < _sortedProfileData.Count; i += 2)
|
||||
{
|
||||
float top = GetLineY(yOffset, LineHeight, LinePadding, false, i - 1);
|
||||
float bottom = GetLineY(yOffset, LineHeight, LinePadding, false, i);
|
||||
|
||||
// Skip rendering out of bounds bars
|
||||
if (top < 0 || bottom > Height)
|
||||
continue;
|
||||
|
||||
GL.Vertex2(0, bottom);
|
||||
GL.Vertex2(0, top);
|
||||
GL.Vertex2(Width, top);
|
||||
|
||||
GL.Vertex2(Width, top);
|
||||
GL.Vertex2(Width, bottom);
|
||||
GL.Vertex2(0, bottom);
|
||||
}
|
||||
GL.End();
|
||||
_maxScroll = (LineHeight + LinePadding) * (_sortedProfileData.Count - 1);
|
||||
#endregion
|
||||
|
||||
lock (_profileDataLock)
|
||||
{
|
||||
// Display category
|
||||
#region Category
|
||||
verticalIndex = 0;
|
||||
foreach (var entry in _sortedProfileData)
|
||||
{
|
||||
if (entry.Key.Category == null)
|
||||
{
|
||||
verticalIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
||||
width = _fontService.DrawText(entry.Key.Category, xOffset, y, LineHeight);
|
||||
|
||||
if (width > maxWidth)
|
||||
{
|
||||
maxWidth = width;
|
||||
}
|
||||
}
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
|
||||
width = _fontService.DrawText("Category", xOffset, Height - TitleFontHeight, TitleFontHeight);
|
||||
if (width > maxWidth)
|
||||
maxWidth = width;
|
||||
|
||||
xOffset += maxWidth + ColumnSpacing;
|
||||
#endregion
|
||||
|
||||
// Display session group
|
||||
#region Session Group
|
||||
maxWidth = 0;
|
||||
verticalIndex = 0;
|
||||
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
foreach (var entry in _sortedProfileData)
|
||||
{
|
||||
if (entry.Key.SessionGroup == null)
|
||||
{
|
||||
verticalIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
||||
width = _fontService.DrawText(entry.Key.SessionGroup, xOffset, y, LineHeight);
|
||||
|
||||
if (width > maxWidth)
|
||||
{
|
||||
maxWidth = width;
|
||||
}
|
||||
}
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
|
||||
width = _fontService.DrawText("Group", xOffset, Height - TitleFontHeight, TitleFontHeight);
|
||||
if (width > maxWidth)
|
||||
maxWidth = width;
|
||||
|
||||
xOffset += maxWidth + ColumnSpacing;
|
||||
#endregion
|
||||
|
||||
// Display session item
|
||||
#region Session Item
|
||||
maxWidth = 0;
|
||||
verticalIndex = 0;
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
foreach (var entry in _sortedProfileData)
|
||||
{
|
||||
if (entry.Key.SessionItem == null)
|
||||
{
|
||||
verticalIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
||||
width = _fontService.DrawText(entry.Key.SessionItem, xOffset, y, LineHeight);
|
||||
|
||||
if (width > maxWidth)
|
||||
{
|
||||
maxWidth = width;
|
||||
}
|
||||
}
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
|
||||
width = _fontService.DrawText("Item", xOffset, Height - TitleFontHeight, TitleFontHeight);
|
||||
if (width > maxWidth)
|
||||
maxWidth = width;
|
||||
|
||||
xOffset += maxWidth + ColumnSpacing;
|
||||
_buttons[(int)ButtonIndex.TagTitle].UpdateSize(0, Height - TitleFontHeight, 0, (int)xOffset, TitleFontHeight);
|
||||
#endregion
|
||||
|
||||
// Timing data
|
||||
timingWidth = Width - xOffset - 370;
|
||||
timingDataLeft = xOffset;
|
||||
|
||||
GL.Scissor((int)xOffset, BottomBarHeight, (int)timingWidth, Height - TitleHeight - BottomBarHeight);
|
||||
|
||||
if (_displayGraph)
|
||||
{
|
||||
DrawGraph(xOffset, yOffset, timingWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawBars(xOffset, yOffset, timingWidth);
|
||||
}
|
||||
|
||||
GL.Scissor(0, BottomBarHeight, Width, Height - TitleHeight - BottomBarHeight);
|
||||
|
||||
if (!_displayGraph)
|
||||
{
|
||||
_fontService.DrawText("Blue: Instant, Green: Avg, Red: Total", xOffset, Height - TitleFontHeight, TitleFontHeight);
|
||||
}
|
||||
|
||||
xOffset = Width - 360;
|
||||
|
||||
// Display timestamps
|
||||
#region Timestamps
|
||||
verticalIndex = 0;
|
||||
long totalInstant = 0;
|
||||
long totalAverage = 0;
|
||||
long totalTime = 0;
|
||||
long totalCount = 0;
|
||||
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
foreach (var entry in _sortedProfileData)
|
||||
{
|
||||
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
||||
|
||||
_fontService.DrawText($"{GetTimeString(entry.Value.Instant)} ({entry.Value.InstantCount})", xOffset, y, LineHeight);
|
||||
|
||||
_fontService.DrawText(GetTimeString(entry.Value.AverageTime), 150 + xOffset, y, LineHeight);
|
||||
|
||||
_fontService.DrawText(GetTimeString(entry.Value.TotalTime), 260 + xOffset, y, LineHeight);
|
||||
|
||||
totalInstant += entry.Value.Instant;
|
||||
totalAverage += entry.Value.AverageTime;
|
||||
totalTime += entry.Value.TotalTime;
|
||||
totalCount += entry.Value.InstantCount;
|
||||
}
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
|
||||
float yHeight = Height - TitleFontHeight;
|
||||
|
||||
_fontService.DrawText("Instant (Count)", xOffset, yHeight, TitleFontHeight);
|
||||
_buttons[(int)ButtonIndex.InstantTitle].UpdateSize((int)xOffset, (int)yHeight, 0, 130, TitleFontHeight);
|
||||
|
||||
_fontService.DrawText("Average", 150 + xOffset, yHeight, TitleFontHeight);
|
||||
_buttons[(int)ButtonIndex.AverageTitle].UpdateSize((int)(150 + xOffset), (int)yHeight, 0, 130, TitleFontHeight);
|
||||
|
||||
_fontService.DrawText("Total (ms)", 260 + xOffset, yHeight, TitleFontHeight);
|
||||
_buttons[(int)ButtonIndex.TotalTitle].UpdateSize((int)(260 + xOffset), (int)yHeight, 0, Width, TitleFontHeight);
|
||||
|
||||
// Totals
|
||||
yHeight = FilterHeight + 3;
|
||||
int textHeight = LineHeight - 2;
|
||||
|
||||
_fontService.fontColor = new Color(100, 100, 255, 255);
|
||||
float tempWidth = _fontService.DrawText($"Host {GetTimeString(_timingFlagsLast[(int)TimingFlagType.SystemFrame])} " +
|
||||
$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.SystemFrame])})", 5, yHeight, textHeight);
|
||||
|
||||
_fontService.fontColor = Color.Red;
|
||||
_fontService.DrawText($"Game {GetTimeString(_timingFlagsLast[(int)TimingFlagType.FrameSwap])} " +
|
||||
$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.FrameSwap])})", 15 + tempWidth, yHeight, textHeight);
|
||||
_fontService.fontColor = Color.White;
|
||||
|
||||
|
||||
_fontService.DrawText($"{GetTimeString(totalInstant)} ({totalCount})", xOffset, yHeight, textHeight);
|
||||
_fontService.DrawText(GetTimeString(totalAverage), 150 + xOffset, yHeight, textHeight);
|
||||
_fontService.DrawText(GetTimeString(totalTime), 260 + xOffset, yHeight, textHeight);
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region Bottom bar
|
||||
// Show/Hide Inactive
|
||||
float widthShowHideButton = _buttons[(int)ButtonIndex.ShowHideInactive].UpdateSize($"{(_showInactive ? "Hide" : "Show")} Inactive", 5, 5, 4, 16);
|
||||
|
||||
// Play/Pause
|
||||
float widthPlayPauseButton = _buttons[(int)ButtonIndex.Pause].UpdateSize(_paused ? "Play" : "Pause", 15 + (int)widthShowHideButton, 5, 4, 16) + widthShowHideButton;
|
||||
|
||||
// Step
|
||||
float widthStepButton = widthPlayPauseButton;
|
||||
|
||||
if (_paused)
|
||||
{
|
||||
widthStepButton += _buttons[(int)ButtonIndex.Step].UpdateSize("Step", (int)(25 + widthPlayPauseButton), 5, 4, 16) + 10;
|
||||
_buttons[(int)ButtonIndex.Step].Draw();
|
||||
}
|
||||
|
||||
// Change display
|
||||
float widthChangeDisplay = _buttons[(int)ButtonIndex.ChangeDisplay].UpdateSize($"View: {(_displayGraph ? "Graph" : "Bars")}", 25 + (int)widthStepButton, 5, 4, 16) + widthStepButton;
|
||||
|
||||
width = widthChangeDisplay;
|
||||
|
||||
if (_displayGraph)
|
||||
{
|
||||
width += _buttons[(int) ButtonIndex.ToggleFlags].UpdateSize($"{(_displayFlags ? "Hide" : "Show")} Flags", 35 + (int)widthChangeDisplay, 5, 4, 16) + 10;
|
||||
_buttons[(int)ButtonIndex.ToggleFlags].Draw();
|
||||
}
|
||||
|
||||
// Filter bar
|
||||
_fontService.DrawText($"{(_regexEnabled ? "Regex " : "Filter")}: {_filterText}", 35 + width, 7, 16);
|
||||
_buttons[(int)ButtonIndex.FilterBar].UpdateSize((int)(45 + width), 0, 0, Width, FilterHeight);
|
||||
#endregion
|
||||
|
||||
// Draw buttons
|
||||
for (int i = 0; i < (int)ButtonIndex.Autodraw; i++)
|
||||
{
|
||||
_buttons[i].Draw();
|
||||
}
|
||||
|
||||
// Dividing lines
|
||||
#region Dividing lines
|
||||
GL.Color3(Color.White);
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
// Top divider
|
||||
GL.Vertex2(0, Height -TitleHeight);
|
||||
GL.Vertex2(Width, Height - TitleHeight);
|
||||
|
||||
// Bottom divider
|
||||
GL.Vertex2(0, FilterHeight);
|
||||
GL.Vertex2(Width, FilterHeight);
|
||||
|
||||
GL.Vertex2(0, BottomBarHeight);
|
||||
GL.Vertex2(Width, BottomBarHeight);
|
||||
|
||||
// Bottom vertical dividers
|
||||
GL.Vertex2(widthShowHideButton + 10, 0);
|
||||
GL.Vertex2(widthShowHideButton + 10, FilterHeight);
|
||||
|
||||
GL.Vertex2(widthPlayPauseButton + 20, 0);
|
||||
GL.Vertex2(widthPlayPauseButton + 20, FilterHeight);
|
||||
|
||||
if (_paused)
|
||||
{
|
||||
GL.Vertex2(widthStepButton + 20, 0);
|
||||
GL.Vertex2(widthStepButton + 20, FilterHeight);
|
||||
}
|
||||
|
||||
if (_displayGraph)
|
||||
{
|
||||
GL.Vertex2(widthChangeDisplay + 30, 0);
|
||||
GL.Vertex2(widthChangeDisplay + 30, FilterHeight);
|
||||
}
|
||||
|
||||
GL.Vertex2(width + 30, 0);
|
||||
GL.Vertex2(width + 30, FilterHeight);
|
||||
|
||||
// Column dividers
|
||||
float timingDataTop = Height - TitleHeight;
|
||||
|
||||
GL.Vertex2(timingDataLeft, FilterHeight);
|
||||
GL.Vertex2(timingDataLeft, timingDataTop);
|
||||
|
||||
GL.Vertex2(timingWidth + timingDataLeft, FilterHeight);
|
||||
GL.Vertex2(timingWidth + timingDataLeft, timingDataTop);
|
||||
GL.End();
|
||||
#endregion
|
||||
|
||||
_redrawPending = false;
|
||||
SwapBuffers();
|
||||
}
|
||||
#endregion
|
||||
|
||||
private string GetTimeString(long timestamp)
|
||||
{
|
||||
float time = (float)timestamp / PerformanceCounter.TicksPerMillisecond;
|
||||
return (time < 1) ? $"{time * 1000:F3}us" : $"{time:F3}ms";
|
||||
}
|
||||
|
||||
private void FilterBackspace()
|
||||
{
|
||||
if (_filterText.Length <= 1)
|
||||
{
|
||||
_filterText = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
_filterText = _filterText.Remove(_filterText.Length - 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
private float GetLineY(float offset, float lineHeight, float padding, bool centre, int line)
|
||||
{
|
||||
return Height + offset - lineHeight - padding - ((lineHeight + padding) * line) + ((centre) ? padding : 0);
|
||||
}
|
||||
|
||||
protected override void OnKeyPress(KeyPressEventArgs e)
|
||||
{
|
||||
_filterText += e.KeyChar;
|
||||
_profileUpdated = true;
|
||||
}
|
||||
|
||||
protected override void OnKeyDown(KeyboardKeyEventArgs e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.BackSpace:
|
||||
_profileUpdated = _backspaceDown = true;
|
||||
return;
|
||||
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
_graphControlKey = e.Key;
|
||||
return;
|
||||
}
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyboardKeyEventArgs e)
|
||||
{
|
||||
// Can't go into switch as value isn't constant
|
||||
if (e.Key == Profile.Controls.Buttons.ToggleProfiler)
|
||||
{
|
||||
ToggleVisible();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.BackSpace:
|
||||
_backspaceDown = false;
|
||||
return;
|
||||
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
_graphControlKey = Key.F35;
|
||||
return;
|
||||
}
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseButtonEventArgs e)
|
||||
{
|
||||
foreach (ProfileButton button in _buttons)
|
||||
{
|
||||
if (button.ProcessClick(e.X, Height - e.Y))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnMouseWheel(MouseWheelEventArgs e)
|
||||
{
|
||||
_scrollPos += e.Delta * -30;
|
||||
if (_scrollPos < _minScroll)
|
||||
_scrollPos = _minScroll;
|
||||
if (_scrollPos > _maxScroll)
|
||||
_scrollPos = _maxScroll;
|
||||
|
||||
_redrawPending = true;
|
||||
}
|
||||
}
|
||||
}
|
85
Ryujinx.Profiler/UI/ProfileWindowBars.cs
Normal file
85
Ryujinx.Profiler/UI/ProfileWindowBars.cs
Normal file
@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Ryujinx.Profiler.UI
|
||||
{
|
||||
public partial class ProfileWindow
|
||||
{
|
||||
private void DrawBars(float xOffset, float yOffset, float width)
|
||||
{
|
||||
if (_sortedProfileData.Count != 0)
|
||||
{
|
||||
long maxAverage;
|
||||
long maxTotal;
|
||||
|
||||
int verticalIndex = 0;
|
||||
float barHeight = (LineHeight - LinePadding) / 3.0f;
|
||||
|
||||
// Get max values
|
||||
var maxInstant = maxAverage = maxTotal = 0;
|
||||
foreach (KeyValuePair<ProfileConfig, TimingInfo> kvp in _sortedProfileData)
|
||||
{
|
||||
maxInstant = Math.Max(maxInstant, kvp.Value.Instant);
|
||||
maxAverage = Math.Max(maxAverage, kvp.Value.AverageTime);
|
||||
maxTotal = Math.Max(maxTotal, kvp.Value.TotalTime);
|
||||
}
|
||||
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
GL.Begin(PrimitiveType.Triangles);
|
||||
foreach (var entry in _sortedProfileData)
|
||||
{
|
||||
// Instant
|
||||
GL.Color3(Color.Blue);
|
||||
float bottom = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
||||
float top = bottom + barHeight;
|
||||
float right = (float)entry.Value.Instant / maxInstant * width + xOffset;
|
||||
|
||||
// Skip rendering out of bounds bars
|
||||
if (top < 0 || bottom > Height)
|
||||
continue;
|
||||
|
||||
GL.Vertex2(xOffset, bottom);
|
||||
GL.Vertex2(xOffset, top);
|
||||
GL.Vertex2(right, top);
|
||||
|
||||
GL.Vertex2(right, top);
|
||||
GL.Vertex2(right, bottom);
|
||||
GL.Vertex2(xOffset, bottom);
|
||||
|
||||
// Average
|
||||
GL.Color3(Color.Green);
|
||||
top += barHeight;
|
||||
bottom += barHeight;
|
||||
right = (float)entry.Value.AverageTime / maxAverage * width + xOffset;
|
||||
|
||||
GL.Vertex2(xOffset, bottom);
|
||||
GL.Vertex2(xOffset, top);
|
||||
GL.Vertex2(right, top);
|
||||
|
||||
GL.Vertex2(right, top);
|
||||
GL.Vertex2(right, bottom);
|
||||
GL.Vertex2(xOffset, bottom);
|
||||
|
||||
// Total
|
||||
GL.Color3(Color.Red);
|
||||
top += barHeight;
|
||||
bottom += barHeight;
|
||||
right = (float)entry.Value.TotalTime / maxTotal * width + xOffset;
|
||||
|
||||
GL.Vertex2(xOffset, bottom);
|
||||
GL.Vertex2(xOffset, top);
|
||||
GL.Vertex2(right, top);
|
||||
|
||||
GL.Vertex2(right, top);
|
||||
GL.Vertex2(right, bottom);
|
||||
GL.Vertex2(xOffset, bottom);
|
||||
}
|
||||
|
||||
GL.End();
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
151
Ryujinx.Profiler/UI/ProfileWindowGraph.cs
Normal file
151
Ryujinx.Profiler/UI/ProfileWindowGraph.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
|
||||
namespace Ryujinx.Profiler.UI
|
||||
{
|
||||
public partial class ProfileWindow
|
||||
{
|
||||
// Colour index equal to timing flag type as int
|
||||
private Color[] _timingFlagColours = new[]
|
||||
{
|
||||
new Color(150, 25, 25, 50), // FrameSwap = 0
|
||||
new Color(25, 25, 150, 50), // SystemFrame = 1
|
||||
};
|
||||
|
||||
private TimingFlag[] _timingFlags;
|
||||
|
||||
private const float GraphMoveSpeed = 40000;
|
||||
private const float GraphZoomSpeed = 50;
|
||||
|
||||
private float _graphZoom = 1;
|
||||
private float _graphPosition = 0;
|
||||
|
||||
private void DrawGraph(float xOffset, float yOffset, float width)
|
||||
{
|
||||
if (_sortedProfileData.Count != 0)
|
||||
{
|
||||
int left, right;
|
||||
float top, bottom;
|
||||
|
||||
int verticalIndex = 0;
|
||||
float graphRight = xOffset + width;
|
||||
float barHeight = (LineHeight - LinePadding);
|
||||
long history = Profile.HistoryLength;
|
||||
double timeWidthTicks = history / (double)_graphZoom;
|
||||
long graphPositionTicks = (long)(_graphPosition * PerformanceCounter.TicksPerMillisecond);
|
||||
long ticksPerPixel = (long)(timeWidthTicks / width);
|
||||
|
||||
// Reset start point if out of bounds
|
||||
if (timeWidthTicks + graphPositionTicks > history)
|
||||
{
|
||||
graphPositionTicks = history - (long)timeWidthTicks;
|
||||
_graphPosition = (float)graphPositionTicks / PerformanceCounter.TicksPerMillisecond;
|
||||
}
|
||||
|
||||
graphPositionTicks = _captureTime - graphPositionTicks;
|
||||
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
|
||||
// Draw timing flags
|
||||
if (_displayFlags)
|
||||
{
|
||||
TimingFlagType prevType = TimingFlagType.Count;
|
||||
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
foreach (TimingFlag timingFlag in _timingFlags)
|
||||
{
|
||||
if (prevType != timingFlag.FlagType)
|
||||
{
|
||||
prevType = timingFlag.FlagType;
|
||||
GL.Color4(_timingFlagColours[(int)prevType]);
|
||||
}
|
||||
|
||||
int x = (int)(graphRight - ((graphPositionTicks - timingFlag.Timestamp) / timeWidthTicks) * width);
|
||||
GL.Vertex2(x, 0);
|
||||
GL.Vertex2(x, Height);
|
||||
}
|
||||
GL.End();
|
||||
GL.Disable(EnableCap.Blend);
|
||||
}
|
||||
|
||||
// Draw bars
|
||||
GL.Begin(PrimitiveType.Triangles);
|
||||
foreach (var entry in _sortedProfileData)
|
||||
{
|
||||
long furthest = 0;
|
||||
|
||||
bottom = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex);
|
||||
top = bottom + barHeight;
|
||||
|
||||
// Skip rendering out of bounds bars
|
||||
if (top < 0 || bottom > Height)
|
||||
{
|
||||
verticalIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
GL.Color3(Color.Green);
|
||||
foreach (Timestamp timestamp in entry.Value.GetAllTimestamps())
|
||||
{
|
||||
// Skip drawing multiple timestamps on same pixel
|
||||
if (timestamp.EndTime < furthest)
|
||||
continue;
|
||||
furthest = timestamp.EndTime + ticksPerPixel;
|
||||
|
||||
left = (int)(graphRight - ((graphPositionTicks - timestamp.BeginTime) / timeWidthTicks) * width);
|
||||
right = (int)(graphRight - ((graphPositionTicks - timestamp.EndTime) / timeWidthTicks) * width);
|
||||
|
||||
// Make sure width is at least 1px
|
||||
right = Math.Max(left + 1, right);
|
||||
|
||||
GL.Vertex2(left, bottom);
|
||||
GL.Vertex2(left, top);
|
||||
GL.Vertex2(right, top);
|
||||
|
||||
GL.Vertex2(right, top);
|
||||
GL.Vertex2(right, bottom);
|
||||
GL.Vertex2(left, bottom);
|
||||
}
|
||||
|
||||
// Currently capturing timestamp
|
||||
GL.Color3(Color.Red);
|
||||
long entryBegin = entry.Value.BeginTime;
|
||||
if (entryBegin != -1)
|
||||
{
|
||||
left = (int)(graphRight - ((graphPositionTicks - entryBegin) / timeWidthTicks) * width);
|
||||
|
||||
// Make sure width is at least 1px
|
||||
left = Math.Min(left - 1, (int)graphRight);
|
||||
|
||||
GL.Vertex2(left, bottom);
|
||||
GL.Vertex2(left, top);
|
||||
GL.Vertex2(graphRight, top);
|
||||
|
||||
GL.Vertex2(graphRight, top);
|
||||
GL.Vertex2(graphRight, bottom);
|
||||
GL.Vertex2(left, bottom);
|
||||
}
|
||||
|
||||
verticalIndex++;
|
||||
}
|
||||
|
||||
GL.End();
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
|
||||
string label = $"-{MathF.Round(_graphPosition, 2)} ms";
|
||||
|
||||
// Dummy draw for measure
|
||||
float labelWidth = _fontService.DrawText(label, 0, 0, LineHeight, false);
|
||||
_fontService.DrawText(label, graphRight - labelWidth - LinePadding, FilterHeight + LinePadding, LineHeight);
|
||||
|
||||
_fontService.DrawText($"-{MathF.Round((float)((timeWidthTicks / PerformanceCounter.TicksPerMillisecond) + _graphPosition), 2)} ms", xOffset + LinePadding, FilterHeight + LinePadding, LineHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
90
Ryujinx.Profiler/UI/ProfileWindowManager.cs
Normal file
90
Ryujinx.Profiler/UI/ProfileWindowManager.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using Ryujinx.Common;
|
||||
|
||||
namespace Ryujinx.Profiler.UI
|
||||
{
|
||||
public class ProfileWindowManager
|
||||
{
|
||||
private ProfileWindow _window;
|
||||
private Thread _profileThread;
|
||||
private Thread _renderThread;
|
||||
private bool _profilerRunning;
|
||||
|
||||
// Timing
|
||||
private double _prevTime;
|
||||
|
||||
public ProfileWindowManager()
|
||||
{
|
||||
if (Profile.ProfilingEnabled())
|
||||
{
|
||||
_profilerRunning = true;
|
||||
_prevTime = 0;
|
||||
_profileThread = new Thread(ProfileLoop);
|
||||
_profileThread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleVisible()
|
||||
{
|
||||
if (Profile.ProfilingEnabled())
|
||||
{
|
||||
_window.ToggleVisible();
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (_window != null)
|
||||
{
|
||||
_profilerRunning = false;
|
||||
_window.Close();
|
||||
_window.Dispose();
|
||||
}
|
||||
|
||||
_window = null;
|
||||
}
|
||||
|
||||
public void UpdateKeyInput(KeyboardState keyboard)
|
||||
{
|
||||
if (Profile.Controls.TogglePressed(keyboard))
|
||||
{
|
||||
ToggleVisible();
|
||||
}
|
||||
Profile.Controls.SetPrevKeyboardState(keyboard);
|
||||
}
|
||||
|
||||
private void ProfileLoop()
|
||||
{
|
||||
using (_window = new ProfileWindow())
|
||||
{
|
||||
// Create thread for render loop
|
||||
_renderThread = new Thread(RenderLoop);
|
||||
_renderThread.Start();
|
||||
|
||||
while (_profilerRunning)
|
||||
{
|
||||
double time = (double)PerformanceCounter.ElapsedTicks / PerformanceCounter.TicksPerSecond;
|
||||
_window.Update(new FrameEventArgs(time - _prevTime));
|
||||
_prevTime = time;
|
||||
|
||||
// Sleep to be less taxing, update usually does very little
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderLoop()
|
||||
{
|
||||
_window.Context.MakeCurrent(_window.WindowInfo);
|
||||
|
||||
while (_profilerRunning)
|
||||
{
|
||||
_window.Draw();
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
257
Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs
Normal file
257
Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs
Normal file
@ -0,0 +1,257 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using SharpFont;
|
||||
|
||||
namespace Ryujinx.Profiler.UI.SharpFontHelpers
|
||||
{
|
||||
public class FontService
|
||||
{
|
||||
private struct CharacterInfo
|
||||
{
|
||||
public float Left;
|
||||
public float Right;
|
||||
public float Top;
|
||||
public float Bottom;
|
||||
|
||||
public int Width;
|
||||
public float Height;
|
||||
|
||||
public float AspectRatio;
|
||||
|
||||
public float BearingX;
|
||||
public float BearingY;
|
||||
public float Advance;
|
||||
}
|
||||
|
||||
private const int SheetWidth = 1024;
|
||||
private const int SheetHeight = 512;
|
||||
private int ScreenWidth, ScreenHeight;
|
||||
private int CharacterTextureSheet;
|
||||
private CharacterInfo[] characters;
|
||||
|
||||
public Color fontColor { get; set; } = Color.Black;
|
||||
|
||||
private string GetFontPath()
|
||||
{
|
||||
string fontFolder = System.Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
|
||||
|
||||
// Only uses Arial, add more fonts here if wanted
|
||||
string path = Path.Combine(fontFolder, "arial.ttf");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
throw new Exception($"Profiler exception. Required font Courier New or Arial not installed to {fontFolder}");
|
||||
}
|
||||
|
||||
public void InitalizeTextures()
|
||||
{
|
||||
// Create and init some vars
|
||||
uint[] rawCharacterSheet = new uint[SheetWidth * SheetHeight];
|
||||
int x;
|
||||
int y;
|
||||
int lineOffset;
|
||||
int maxHeight;
|
||||
|
||||
x = y = lineOffset = maxHeight = 0;
|
||||
characters = new CharacterInfo[94];
|
||||
|
||||
// Get font
|
||||
var font = new FontFace(File.OpenRead(GetFontPath()));
|
||||
|
||||
// Update raw data for each character
|
||||
for (int i = 0; i < 94; i++)
|
||||
{
|
||||
var surface = RenderSurface((char)(i + 33), font, out var xBearing, out var yBearing, out var advance);
|
||||
|
||||
characters[i] = UpdateTexture(surface, ref rawCharacterSheet, ref x, ref y, ref lineOffset);
|
||||
characters[i].BearingX = xBearing;
|
||||
characters[i].BearingY = yBearing;
|
||||
characters[i].Advance = advance;
|
||||
|
||||
if (maxHeight < characters[i].Height)
|
||||
maxHeight = (int)characters[i].Height;
|
||||
}
|
||||
|
||||
// Fix height for characters shorter than line height
|
||||
for (int i = 0; i < 94; i++)
|
||||
{
|
||||
characters[i].BearingX /= characters[i].Width;
|
||||
characters[i].BearingY /= maxHeight;
|
||||
characters[i].Advance /= characters[i].Width;
|
||||
characters[i].Height /= maxHeight;
|
||||
characters[i].AspectRatio = (float)characters[i].Width / maxHeight;
|
||||
}
|
||||
|
||||
// Convert raw data into texture
|
||||
CharacterTextureSheet = GL.GenTexture();
|
||||
GL.BindTexture(TextureTarget.Texture2D, CharacterTextureSheet);
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Clamp);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Clamp);
|
||||
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, SheetWidth, SheetHeight, 0, PixelFormat.Rgba, PixelType.UnsignedInt8888, rawCharacterSheet);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, 0);
|
||||
}
|
||||
|
||||
public void UpdateScreenHeight(int height)
|
||||
{
|
||||
ScreenHeight = height;
|
||||
}
|
||||
|
||||
public float DrawText(string text, float x, float y, float height, bool draw = true)
|
||||
{
|
||||
float originalX = x;
|
||||
|
||||
// Skip out of bounds draw
|
||||
if (y < height * -2 || y > ScreenHeight + height * 2)
|
||||
{
|
||||
draw = false;
|
||||
}
|
||||
|
||||
if (draw)
|
||||
{
|
||||
// Use font map texture
|
||||
GL.BindTexture(TextureTarget.Texture2D, CharacterTextureSheet);
|
||||
|
||||
// Enable blending and textures
|
||||
GL.Enable(EnableCap.Texture2D);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
|
||||
// Draw all characters
|
||||
GL.Begin(PrimitiveType.Triangles);
|
||||
GL.Color4(fontColor);
|
||||
}
|
||||
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
if (text[i] == ' ')
|
||||
{
|
||||
x += height / 4;
|
||||
continue;
|
||||
}
|
||||
|
||||
CharacterInfo charInfo = characters[text[i] - 33];
|
||||
float width = (charInfo.AspectRatio * height);
|
||||
x += (charInfo.BearingX * charInfo.AspectRatio) * width;
|
||||
float right = x + width;
|
||||
if (draw)
|
||||
{
|
||||
DrawChar(charInfo, x, right, y + height * (charInfo.Height - charInfo.BearingY), y - height * charInfo.BearingY);
|
||||
}
|
||||
x = right + charInfo.Advance * charInfo.AspectRatio + 1;
|
||||
}
|
||||
|
||||
if (draw)
|
||||
{
|
||||
GL.End();
|
||||
|
||||
// Cleanup for caller
|
||||
GL.BindTexture(TextureTarget.Texture2D, 0);
|
||||
GL.Disable(EnableCap.Texture2D);
|
||||
GL.Disable(EnableCap.Blend);
|
||||
}
|
||||
|
||||
// Return width of rendered text
|
||||
return x - originalX;
|
||||
}
|
||||
|
||||
private void DrawChar(CharacterInfo charInfo, float left, float right, float top, float bottom)
|
||||
{
|
||||
GL.TexCoord2(charInfo.Left, charInfo.Bottom); GL.Vertex2(left, bottom);
|
||||
GL.TexCoord2(charInfo.Left, charInfo.Top); GL.Vertex2(left, top);
|
||||
GL.TexCoord2(charInfo.Right, charInfo.Top); GL.Vertex2(right, top);
|
||||
|
||||
GL.TexCoord2(charInfo.Right, charInfo.Top); GL.Vertex2(right, top);
|
||||
GL.TexCoord2(charInfo.Right, charInfo.Bottom); GL.Vertex2(right, bottom);
|
||||
GL.TexCoord2(charInfo.Left, charInfo.Bottom); GL.Vertex2(left, bottom);
|
||||
}
|
||||
|
||||
public unsafe Surface RenderSurface(char c, FontFace font, out float xBearing, out float yBearing, out float advance)
|
||||
{
|
||||
var glyph = font.GetGlyph(c, 64);
|
||||
xBearing = glyph.HorizontalMetrics.Bearing.X;
|
||||
yBearing = glyph.RenderHeight - glyph.HorizontalMetrics.Bearing.Y;
|
||||
advance = glyph.HorizontalMetrics.Advance;
|
||||
|
||||
var surface = new Surface
|
||||
{
|
||||
Bits = Marshal.AllocHGlobal(glyph.RenderWidth * glyph.RenderHeight),
|
||||
Width = glyph.RenderWidth,
|
||||
Height = glyph.RenderHeight,
|
||||
Pitch = glyph.RenderWidth
|
||||
};
|
||||
|
||||
var stuff = (byte*)surface.Bits;
|
||||
for (int i = 0; i < surface.Width * surface.Height; i++)
|
||||
*stuff++ = 0;
|
||||
|
||||
glyph.RenderTo(surface);
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
private CharacterInfo UpdateTexture(Surface surface, ref uint[] rawCharMap, ref int posX, ref int posY, ref int lineOffset)
|
||||
{
|
||||
int width = surface.Width;
|
||||
int height = surface.Height;
|
||||
int len = width * height;
|
||||
byte[] data = new byte[len];
|
||||
|
||||
// Get character bitmap
|
||||
Marshal.Copy(surface.Bits, data, 0, len);
|
||||
|
||||
// Find a slot
|
||||
if (posX + width > SheetWidth)
|
||||
{
|
||||
posX = 0;
|
||||
posY += lineOffset;
|
||||
lineOffset = 0;
|
||||
}
|
||||
|
||||
// Update lineoffset
|
||||
if (lineOffset < height)
|
||||
{
|
||||
lineOffset = height + 1;
|
||||
}
|
||||
|
||||
// Copy char to sheet
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
int destOffset = (y + posY) * SheetWidth + posX;
|
||||
int sourceOffset = y * width;
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
rawCharMap[destOffset + x] = (uint)((0xFFFFFF << 8) | data[sourceOffset + x]);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate character info
|
||||
CharacterInfo charInfo = new CharacterInfo()
|
||||
{
|
||||
Left = (float)posX / SheetWidth,
|
||||
Right = (float)(posX + width) / SheetWidth,
|
||||
Top = (float)(posY - 1) / SheetHeight,
|
||||
Bottom = (float)(posY + height) / SheetHeight,
|
||||
Width = width,
|
||||
Height = height,
|
||||
};
|
||||
|
||||
// Update x
|
||||
posX += width + 1;
|
||||
|
||||
// Give the memory back
|
||||
Marshal.FreeHGlobal(surface.Bits);
|
||||
return charInfo;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,17 @@
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<OutputType>Exe</OutputType>
|
||||
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -4,12 +4,23 @@
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="System.Runtime.Intrinsics.Experimental" Version="4.5.0-rc1" />
|
||||
|
@ -9,12 +9,23 @@
|
||||
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">windows</TargetOS>
|
||||
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
|
||||
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
|
||||
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
|
55
Ryujinx.sln
55
Ryujinx.sln
@ -10,6 +10,9 @@ EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Unicorn", "Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj", "{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE", "Ryujinx.HLE\Ryujinx.HLE.csproj", "{CB92CFF9-1D62-4D4F-9E88-8130EF61E351}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34} = {4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ChocolArm64", "ChocolArm64\ChocolArm64.csproj", "{2345A1A7-8DEF-419B-9AFB-4DFD41D20D05}"
|
||||
EndProject
|
||||
@ -23,54 +26,106 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Luea", "Ryujinx.LLE\Luea.cs
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Common", "Ryujinx.Common\Ryujinx.Common.csproj", "{5FD4E4F6-8928-4B3C-BE07-28A675C17226}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Profiler", "Ryujinx.Profiler\Ryujinx.Profiler.csproj", "{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{464D8AB7-B056-4A99-B207-B8DCFB47AAA9}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Profile Debug|Any CPU = Profile Debug|Any CPU
|
||||
Profile Release|Any CPU = Profile Release|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
{CB92CFF9-1D62-4D4F-9E88-8130EF61E351}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{CB92CFF9-1D62-4D4F-9E88-8130EF61E351}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
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||||
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||||
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||||
{CB92CFF9-1D62-4D4F-9E88-8130EF61E351}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{2345A1A7-8DEF-419B-9AFB-4DFD41D20D05}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
{EAAE36AF-7781-4578-A7E0-F0EFD2025569}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{EAAE36AF-7781-4578-A7E0-F0EFD2025569}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
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|
||||
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||||
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||||
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||||
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|
||||
{EAAE36AF-7781-4578-A7E0-F0EFD2025569}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5C1D818E-682A-46A5-9D54-30006E26C270}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5C1D818E-682A-46A5-9D54-30006E26C270}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5C1D818E-682A-46A5-9D54-30006E26C270}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{5C1D818E-682A-46A5-9D54-30006E26C270}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
|
||||
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|
||||
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|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4E69B67F-8CA7-42CF-A9E1-CCB0915DFB34}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Gal.OpenGL;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.Profiler;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
@ -25,6 +26,8 @@ namespace Ryujinx
|
||||
Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
|
||||
Configuration.Configure(device);
|
||||
|
||||
Profile.Initalize();
|
||||
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
|
||||
|
||||
@ -89,6 +92,8 @@ namespace Ryujinx
|
||||
{
|
||||
screen.MainLoop();
|
||||
|
||||
Profile.FinishProfiling();
|
||||
|
||||
device.Dispose();
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,17 @@
|
||||
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
|
||||
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@ -17,6 +28,7 @@
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Profiler\Ryujinx.Profiler.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -4,6 +4,8 @@ using OpenTK.Input;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.Input;
|
||||
using Ryujinx.Profiler;
|
||||
using Ryujinx.Profiler.UI;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
@ -36,6 +38,10 @@ namespace Ryujinx
|
||||
|
||||
private string _newTitle;
|
||||
|
||||
#if USE_PROFILING
|
||||
private ProfileWindowManager _profileWindow;
|
||||
#endif
|
||||
|
||||
public GlScreen(Switch device, IGalRenderer renderer)
|
||||
: base(1280, 720,
|
||||
new GraphicsMode(), "Ryujinx", 0,
|
||||
@ -48,6 +54,11 @@ namespace Ryujinx
|
||||
Location = new Point(
|
||||
(DisplayDevice.Default.Width / 2) - (Width / 2),
|
||||
(DisplayDevice.Default.Height / 2) - (Height / 2));
|
||||
|
||||
#if USE_PROFILING
|
||||
// Start profile window, it will handle itself from there
|
||||
_profileWindow = new ProfileWindowManager();
|
||||
#endif
|
||||
}
|
||||
|
||||
private void RenderLoop()
|
||||
@ -145,6 +156,12 @@ namespace Ryujinx
|
||||
{
|
||||
KeyboardState keyboard = _keyboard.Value;
|
||||
|
||||
#if USE_PROFILING
|
||||
// Profiler input, lets the profiler get access to the main windows keyboard state
|
||||
_profileWindow.UpdateKeyInput(keyboard);
|
||||
#endif
|
||||
|
||||
// Normal Input
|
||||
currentHotkeyButtons = Configuration.Instance.KeyboardControls.GetHotkeyButtons(keyboard);
|
||||
currentButton = Configuration.Instance.KeyboardControls.GetButtons(keyboard);
|
||||
|
||||
@ -278,6 +295,10 @@ namespace Ryujinx
|
||||
|
||||
protected override void OnUnload(EventArgs e)
|
||||
{
|
||||
#if USE_PROFILING
|
||||
_profileWindow.Close();
|
||||
#endif
|
||||
|
||||
_renderThread.Join();
|
||||
|
||||
base.OnUnload(e);
|
||||
|
28
appveyor.yml
28
appveyor.yml
@ -3,26 +3,32 @@ branches:
|
||||
only:
|
||||
- master
|
||||
image: Visual Studio 2017
|
||||
configuration: Release
|
||||
environment:
|
||||
matrix:
|
||||
- config: Release
|
||||
config_name: '-'
|
||||
|
||||
- config: Profile Release
|
||||
config_name: '-profiled-'
|
||||
build_script:
|
||||
- ps: >-
|
||||
dotnet --version
|
||||
|
||||
dotnet publish -c Release -r win-x64
|
||||
dotnet publish -c $env:config -r win-x64
|
||||
|
||||
dotnet publish -c Release -r linux-x64
|
||||
dotnet publish -c $env:config -r linux-x64
|
||||
|
||||
dotnet publish -c Release -r osx-x64
|
||||
dotnet publish -c $env:config -r osx-x64
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\Release\netcoreapp2.1\win-x64\publish\
|
||||
7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\netcoreapp2.1\win-x64\publish\
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-linux_x64.tar $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\Release\netcoreapp2.1\linux-x64\publish\
|
||||
7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-linux_x64.tar $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\netcoreapp2.1\linux-x64\publish\
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-linux_x64.tar.gz ryujinx-$env:APPVEYOR_BUILD_VERSION-linux_x64.tar
|
||||
7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-linux_x64.tar.gz ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-linux_x64.tar
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-osx_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\Release\netcoreapp2.1\osx-x64\publish\
|
||||
7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-osx_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\netcoreapp2.1\osx-x64\publish\
|
||||
|
||||
artifacts:
|
||||
- path: ryujinx-%APPVEYOR_BUILD_VERSION%-win_x64.zip
|
||||
- path: ryujinx-%APPVEYOR_BUILD_VERSION%-linux_x64.tar.gz
|
||||
- path: ryujinx-%APPVEYOR_BUILD_VERSION%-osx_x64.zip
|
||||
- path: ryujinx%config_name%%APPVEYOR_BUILD_VERSION%-win_x64.zip
|
||||
- path: ryujinx%config_name%%APPVEYOR_BUILD_VERSION%-linux_x64.tar.gz
|
||||
- path: ryujinx%config_name%%APPVEYOR_BUILD_VERSION%-osx_x64.zip
|
||||
|
Loading…
Reference in New Issue
Block a user