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Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateRenderTargetState(state, useControl: false, singleUse: index);
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TextureManager.UpdateRenderTargets();
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state.Channel.TextureManager.UpdateRenderTargets();
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bool clearDepth = (argument & 1) != 0;
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bool clearStencil = (argument & 2) != 0;
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