mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-06-29 16:50:47 -07:00
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
This commit is contained in:
@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
|
||||
BufferRange br = new BufferRange(_ibStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
|
||||
|
||||
_context.Methods.BufferManager.SetIndexBuffer(br, IndexType.UInt);
|
||||
state.Channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
|
||||
|
||||
_context.Renderer.Pipeline.DrawIndexed(
|
||||
inlineIndexCount,
|
||||
|
Reference in New Issue
Block a user