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Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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if (_ubFollowUpAddress != 0)
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{
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BufferManager.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
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BufferCache.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
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_ubFollowUpAddress = 0;
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}
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