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Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
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@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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None = 0,
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Compute = 1 << 0,
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DebugMode = 1 << 1
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VertexA = 1 << 0,
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Compute = 1 << 1,
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DebugMode = 1 << 2
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}
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}
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