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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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@ -44,6 +44,8 @@ namespace Ryujinx.Graphics.Gal
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void SetViewport(int X, int Y, int Width, int Height);
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void GetFrameBufferData(long Tag, Action<byte[]> Callback);
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//Rasterizer
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void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
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@ -51,7 +53,7 @@ namespace Ryujinx.Graphics.Gal
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void SetIndexArray(byte[] Buffer, GalIndexFormat Format);
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void DrawArrays(int VbIndex, GalPrimitiveType PrimType);
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void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
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