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Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible * Remove allowMs flag as it's no longer required for correctness, it's just an optimization now * Dispose intermmediate pool
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@ -13,4 +13,12 @@ namespace Ryujinx.Graphics.GAL
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CubemapArray,
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TextureBuffer
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}
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public static class TargetExtensions
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{
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public static bool IsMultisample(this Target target)
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{
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return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
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}
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}
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}
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