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Rename ToSpan to AsSpan (#3556)
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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#pragma warning disable CS0169
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private uint _e0;
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#pragma warning restore CS0169
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public ref uint this[int index] => ref ToSpan()[index];
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public Span<uint> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
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public ref uint this[int index] => ref AsSpan()[index];
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public Span<uint> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
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}
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}
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@ -331,8 +331,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_context.Renderer.Pipeline.SetPatchParameters(
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_state.State.PatchVertices,
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_state.State.TessOuterLevel.ToSpan(),
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_state.State.TessInnerLevel.ToSpan());
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_state.State.TessOuterLevel.AsSpan(),
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_state.State.TessInnerLevel.AsSpan());
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}
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/// <summary>
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