Rewrite shader decoding stage (#2698)

* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
This commit is contained in:
gdkchan
2021-10-12 17:35:31 -03:00
committed by GitHub
parent 0510fde25a
commit a7109c767b
168 changed files with 12022 additions and 6388 deletions

View File

@@ -1,6 +1,7 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
@@ -13,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_context = context;
}
public abstract T MemoryRead<T>(ulong address) where T : unmanaged;
public abstract ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
public abstract ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot);