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Rewrite shader decoding stage (#2698)
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
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@ -1,4 +1,6 @@
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namespace Ryujinx.Graphics.Shader
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using System;
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namespace Ryujinx.Graphics.Shader
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{
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public interface IGpuAccessor
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{
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@ -12,12 +14,7 @@
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return 0;
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}
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T MemoryRead<T>(ulong address) where T : unmanaged;
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bool MemoryMapped(ulong address)
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{
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return true;
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}
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ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
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int QueryComputeLocalSizeX()
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{
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