Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)

* Fix gl_Layer to geometry shader change not writing gl_Layer

* Shader cache version bump
This commit is contained in:
gdkchan 2023-09-14 14:53:53 -03:00 committed by GitHub
parent e6700b314f
commit a745913329
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2 changed files with 6 additions and 1 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5668; private const uint CodeGenVersion = 5682;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -576,6 +576,11 @@ namespace Ryujinx.Graphics.Shader.Translation
int outputAttributesMask = AttributeUsage.UsedOutputAttributes; int outputAttributesMask = AttributeUsage.UsedOutputAttributes;
int layerOutputAttr = LayerOutputAttribute; int layerOutputAttr = LayerOutputAttribute;
if (LayerOutputWritten)
{
outputAttributesMask |= 1 << ((layerOutputAttr - AttributeConsts.UserAttributeBase) / 16);
}
OutputTopology outputTopology; OutputTopology outputTopology;
int maxOutputVertices; int maxOutputVertices;