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Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors
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@ -68,7 +68,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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ConstantFolding.RunPass(operation);
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Simplification.RunPass(operation);
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if (DestIsLocalVar(operation))
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