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Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible. * Fix copypaste error * Code generator review fixes * Use if statement instead of switch * Code style fixes Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Another code style fix * Styling fix Co-authored-by: Mary-nyan <thog@protonmail.com> * Styling fix Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -1,5 +1,6 @@
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using LibHac.Account;
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using System;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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@ -35,8 +36,8 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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throw new ArgumentException("Invalid Hex value!", nameof(hex));
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}
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Low = Convert.ToInt64(hex.Substring(16), 16);
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High = Convert.ToInt64(hex.Substring(0, 16), 16);
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Low = long.Parse(hex.AsSpan(16), NumberStyles.HexNumber);
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High = long.Parse(hex.AsSpan(0, 16), NumberStyles.HexNumber);
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}
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public void Write(BinaryWriter binaryWriter)
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@ -4,6 +4,7 @@ using Ryujinx.HLE.Exceptions;
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using Ryujinx.HLE.HOS.Services.Settings;
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using Ryujinx.HLE.HOS.Services.Sockets.Nsd.Manager;
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using Ryujinx.HLE.HOS.Services.Sockets.Nsd.Types;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Sockets.Nsd
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@ -370,7 +371,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Nsd
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return result;
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}
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byte environmentType = identifier.Substring(0, 2) switch
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byte environmentType = identifier.AsSpan(0, 2) switch
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{
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"lp" => (byte)ApplicationServerEnvironmentType.Lp,
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"sd" => (byte)ApplicationServerEnvironmentType.Sd,
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