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Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
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@@ -39,11 +39,17 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalImageFormat.R32G32B32A32_UINT:
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return Image.Width * Image.Height * 16;
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case GalImageFormat.R32G32B32_SFLOAT:
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case GalImageFormat.R32G32B32_SINT:
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case GalImageFormat.R32G32B32_UINT:
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return Image.Width * Image.Height * 12;
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_SNORM:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UNORM:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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return Image.Width * Image.Height * 8;
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case GalImageFormat.A8B8G8R8_SINT_PACK32:
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