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Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
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@@ -11,9 +11,11 @@ namespace Ryujinx.HLE.Gpu.Texture
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switch (Texture.Format)
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{
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case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
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case GalTextureFormat.R32G32B32: return Read12Bpp (Memory, Texture);
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R16G16: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
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@@ -32,6 +34,8 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.Z16: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
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case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
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@@ -258,6 +262,41 @@ namespace Ryujinx.HLE.Gpu.Texture
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return Output;
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}
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private unsafe static byte[] Read12Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 12];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 12);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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long PxLow = CpuMem.ReadInt64(Position + Offset);
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int PxHigh = CpuMem.ReadInt32(Position + Offset + 8);
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*(long*)(BuffPtr + OutOffs) = PxLow;
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*(int*)(BuffPtr + OutOffs + 8) = PxHigh;
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OutOffs += 12;
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}
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}
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return Output;
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}
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private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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