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Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing * Fix typo
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@ -123,6 +123,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Shared Memory size in bytes</returns>
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public int QueryComputeSharedMemorySize() => _sharedMemorySize;
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/// <summary>
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/// Queries Constant Buffer usage information.
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/// </summary>
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/// <returns>A mask where each bit set indicates a bound constant buffer</returns>
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public uint QueryConstantBufferUse()
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{
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return _compute
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? _context.Methods.BufferManager.GetComputeUniformBufferUseMask()
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: _context.Methods.BufferManager.GetGraphicsUniformBufferUseMask(_stageIndex);
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}
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/// <summary>
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/// Queries texture target information.
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/// </summary>
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