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Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing * Fix typo
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10
Ryujinx.Graphics.Shader/Decoders/CbIndexMode.cs
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10
Ryujinx.Graphics.Shader/Decoders/CbIndexMode.cs
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@ -0,0 +1,10 @@
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum CbIndexMode
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{
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Default = 0,
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Il = 1,
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Is = 2,
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Isl = 3
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}
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}
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@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int Offset { get; }
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public int Slot { get; }
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public CbIndexMode IndexMode { get; }
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public IntegerSize Size { get; }
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public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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@ -20,7 +21,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Offset = (opCode.Extract(20, 16) << 16) >> 16;
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Slot = opCode.Extract(36, 5);
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Size = (IntegerSize)opCode.Extract(48, 3);
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IndexMode = (CbIndexMode)opCode.Extract(44, 2);
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Size = (IntegerSize)opCode.Extract(48, 3);
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}
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}
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}
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