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Cleanup Pipeline
Housekeeping More housekeeping
This commit is contained in:
committed by
Isaac Marovitz
parent
30b50a99e4
commit
b1928461bb
@@ -8,7 +8,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class Texture : TextureBase, ITexture
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class Texture : TextureBase, ITexture
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{
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public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
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{
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@@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Metal
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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var cbs = _pipeline.CurrentCommandBuffer;
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var cbs = _pipeline.Cbs;
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int outSize = Info.GetMipSize(level);
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