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Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
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{
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//Non-constant slots are not supported.
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//It is expected that upstream stages are never going to generate non-constant
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//slot access.
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// Non-constant slots are not supported.
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// It is expected that upstream stages are never going to generate non-constant
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// slot access.
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AstOperand operand = (AstOperand)slot;
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string ubName = GetUbName(shaderType, operand.Value);
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@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
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{
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//TODO: There must be a better way to handle this...
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// TODO: There must be a better way to handle this...
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if (shaderType == GalShaderType.Fragment)
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{
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switch (value & ~3)
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@ -180,14 +180,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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//TODO: Warn about unknown built-in attribute.
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// TODO: Warn about unknown built-in attribute.
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return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
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}
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public static string GetUbName(GalShaderType shaderType, int slot)
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{
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string ubName = OperandManager.GetShaderStagePrefix(shaderType);
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string ubName = GetShaderStagePrefix(shaderType);
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ubName += "_" + DefaultNames.UniformNamePrefix + slot;
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