implement save and restore state system

This commit is contained in:
Samuliak
2024-05-24 15:09:06 +02:00
committed by Isaac Marovitz
parent 295845e6e3
commit b475a44941
3 changed files with 45 additions and 19 deletions

View File

@@ -46,6 +46,16 @@ namespace Ryujinx.Graphics.Metal
_encoderStateManager = new EncoderStateManager(_device, this);
}
public void SaveState()
{
_encoderStateManager.SaveState();
}
public void RestoreState()
{
_encoderStateManager.RestoreState();
}
public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
{
MTLRenderCommandEncoder renderCommandEncoder;
@@ -161,7 +171,7 @@ namespace Ryujinx.Graphics.Metal
EndCurrentPass();
_encoderStateManager.SwapStates();
SaveState();
// TODO: Clean this up
var textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha);
@@ -169,15 +179,14 @@ namespace Ryujinx.Graphics.Metal
_helperShader.BlitColor(tex, dest);
EndCurrentPass();
_commandBuffer.PresentDrawable(drawable);
_commandBuffer.Commit();
_commandBuffer = _commandQueue.CommandBuffer();
}
public void Finish()
{
_encoderStateManager.SwapStates();
RestoreState();
}
public void Barrier()
@@ -207,8 +216,6 @@ namespace Ryujinx.Graphics.Metal
Texture target = _encoderStateManager.RenderTargets[index];
_encoderStateManager.SwapStates();
_helperShader.ClearColor(target, colors);
}
@@ -216,8 +223,6 @@ namespace Ryujinx.Graphics.Metal
{
Texture target = _encoderStateManager.DepthStencil;
_encoderStateManager.SwapStates();
_helperShader.ClearDepthStencil(target, [depthValue], depthMask, stencilValue, stencilMask);
}