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Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
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@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.GAL
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{
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public interface IProgram : IDisposable
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{
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ProgramLinkStatus CheckProgramLink(bool blocking);
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byte[] GetBinary();
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}
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}
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9
Ryujinx.Graphics.GAL/ProgramLinkStatus.cs
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9
Ryujinx.Graphics.GAL/ProgramLinkStatus.cs
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@ -0,0 +1,9 @@
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namespace Ryujinx.Graphics.GAL
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{
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public enum ProgramLinkStatus
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{
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Incomplete,
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Success,
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Failure
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}
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}
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