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Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int offset = (int)(mAddress - Address);
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HostBuffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
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HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, mSize));
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}
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}
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@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public void Invalidate()
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{
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HostBuffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
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HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size));
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}
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/// <summary>
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