Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan
2020-05-05 22:02:28 -03:00
committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
35 changed files with 633 additions and 684 deletions

View File

@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Gpu
{
if (Words == null)
{
Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, EntryCount * 4)).ToArray();
Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
}
}