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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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9
Ryujinx.Graphics/Gal/GalTextureMipFilter.cs
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9
Ryujinx.Graphics/Gal/GalTextureMipFilter.cs
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureMipFilter
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{
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None = 1,
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Nearest = 2,
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Linear = 3
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}
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}
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